Warlock
Base Class: Warlock
Nyxaris walks the razor’s edge between dawn and dusk—a deity of hidden truths and celestial balance. Their warlocks are sentinels who exploit the vulnerabilities of twilight: striking where light and shadow blur, turning enemies’ vision into mist, and bending the duality of existence to their will.  

Some Veilkeepers serve as holy assassins, purging corruption with blades of liquid moonlight. Others act as guardians, weaving protective wards from Nyxaris’s own essence. A rare few delve into forbidden knowledge, seeking to unravel the patron’s inscrutable motives. Whatever their path, all Veilkeepers feel Nyxaris’s gaze upon them when night meets day.

Expanded Spell List

The Hexblade lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Hexblade Expanded Spells

Hallow of the Void

Starting at 3rd level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

  • You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
  •  –2 penalty on attacks, saves, ability checks, and skill checks for 1 minute.

You can’t use this feature again until you finish a short or long rest.

Veilkeeper’s Blessing

At 3rd Level, You gain proficiency with medium armor and martial weapons.  When you attack with a weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for attack and damage rolls. This bond lasts until you finish a long rest or bond with another weapon. As a bonus action, touch a creature to grant them temporary HP equal to 1d6 + your Charisma modifier (proficiency bonus times per long rest). At 5th level, this becomes 2d6; at 11th level, 3d6. Only when at low health can a creature be targeted. (Below 1/2 health.)

Umbral Step

At 6th Level, Once per turn when you hit with a weapon attack or Eldritch Blast, you can teleport up to 15 feet to an unoccupied space visible to you. This movement doesn’t provoke opportunity attacks. If you teleport adjacent to an ally, they gain half cover (+2 AC) until your next turn as swirling shadows obscure them.  Half Cover can only be applied Cha number of times per Long Rest. 

Twilight Ward

At 10th Level, You gain resistance to two damage types: necrotic and radiant. 

Eclipse Strike

Starting at 14th level, Once per short rest when you hit with a weapon attack: Deal extra radiant and necrotic damage equal to half your warlock level + Charisma mod each.
- Radiant: Blinds all targets within 15ft of the target struck (CON save vs. spell DC) for 1 minute (save ends at end of turn).
- Necrotic: Regain HP equal to half the extra damage dealt.

Previous Versions

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