Paladin
Base Class: Paladin

In times of war, many people retreat to castles and fortresses in order to survive the fires that ravage the countryside. But sometimes it is not possible for people to leave, and as such a fortress must come to them. Unbreakable Paladins are soldiers who dedicate themselves to defending the common folk from the ravages of war and disaster. Commonly called Bulwark knights, Mountain knights, and Unbroken, these soldiers stride into battle with defensive magic alight, making them mobile fortresses that can hold back a tide of enemies until the innocent have time to escape.

Oath Spells

-3rd: Thunder Wave, Sanctuary
-5th: Barkskin, Find Traps
-9th: Major Image, Protection from Energy
-13th: Resilient Sphere, Stone Skin
-17th: Passwall, Wall of Stone

Channel Divinity

Adamantine Bulwark: Anytime you take damage from an attack or spell, you may spend your Channel Divinity to reduce all damage dealt to you by an amount equal to three times your paladin level.

Unstoppable Tilt: You may spend an action to use your Channel Divinity in order to make an unstoppable charge. You may move up to twice your speed in a straight line or gentle curve. You can move through enemy creatures, and the first creature you come in contact with must make a strength saving throw equal to 8 + your proficiency + your strength modifier, or they take 2d8 bludgeoning damage and are forcefully moved with you until you finish your charge, or take no damage and are knocked prone. All other creatures, you or the creature you are carrying pass through must make the same saving throw or are knocked prone.

Aura Of Iron

Beginning at 7th level, you emanate so many protective magics that it is almost palpable. You and Creatures you choose within your aura reduce all damage they take by an equal amount to your charisma modifier (minimum of 1).
At 18th level, the range of this aura increases to 30ft.

Living Bulwark

At 15th level, you have become as tough as the mightiest fortress, and embody many of its qualities. You can no longer be restrained or forcefully moved, allies may use you to gain 3/4 cover.

Armor Of The Gods

At 20th level, you may spend an action create an additional, secondary layer of armor made of solidified arcane energy appear over your armor. For the next minute you gain the following benefits:

  • If an attack or spell does less than 15 damage to you, you ignore it.
  • Anytime a creature makes a ranged attack against a creature within your aura of iron. Roll a d6, on a 4, 5, 6 the attack is instead made against you instead.
  • Creatures you choose in your aura gain the benefit of half cover.

Once you use this feature, you may not use it again until you finish a long rest.

Oath Of The Unbreakable Image

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