Monk
Base Class: Monk
The monks of this monastic way are able to align themselves with cosmic powers to guide them along the path of strength. Due to years of study and a spirit connected to the universe, they are able to align their own and enemies' ki with celestial bodies to become more effective in combat.

Cosmic Rhythm

 

At 3rd level, you attune to the sun, moon, and stars through your ki. You begin combat in a Neutral Phase and shift phases when specific triggers occur. Only one phase can be active at a time and a phase always end at the start of your turn.

  • Phase Benefits: Gain unique bonuses while in a phase.
  • Shift Limits: Phases can change once per each kind of trigger (active or reactive) per round (no action required).

Phase

Triggers

Benefits

Solar Fury

"The sun ignites your ki, rewarding relentless offense."

- Active:Spend 1 ki on Flurry of Blows or Stunning Strike

- Reactive: A enemy that you can see becomes bloodied.

Your unarmed strikes deal fire damage and ignite the target dealing +1d4 fire damage at the start of its turn (dexterity save against your Ki save DC to end it). The fire damage increases by 1d4 when you reach 5th, 11th, and 17th levels.

Lunar Flow

"The moon inspires your ki, turning defense into artistry."

- Active:Spend 1 ki on Patient Defense.

- Reactive:You’re surrounded by 2+ enemies.

Your unarmed strikes deal cold damage and freeze the target making its first attack or Dexterity save be in disadvantage until the start of your next turn(strength save against Ki save DC to avoid).

Stellar Flash

"The stars guide your ki, granting speed beyond limits."

- Active:Spend 1 ki to Step of the Wind.

- Reactive: You or an ally you can see becomes bloodied .

Your unarmed strikes deal radiant damage and blind the target until the start of your next turn (constitution save against your Ki save DC to avoid condition).

Cosmic Ward

 

At 6th level, your mastery and alignment with the celestial bodies grants your enhanced defensive capabilities.

Phase

Benefits

Solar Fury

 

Once per turn, when you hit a creature gain temporary HP equal to your Wisdom modifier.

Lunar Flow

 

Gain +2 AC.

Stellar Flash

 

Gain advantage on saving throws against spells.

 

Cosmic Curse

At 11th level, your connection with the celestial bodies bring disgrace those who harm you and enhance your reflexes in combat.

Phase

Benefits

Solar Fury

 

Every time a creature hits you, it take fire damage equals to your Wisdom modifier.

Lunar Flow

 

When a creature attack misses you or deal 0 damage, it makes a dexterity saving throw against your Ki save DC or fall prone.

Stellar Flash

 

When a creature attacks you, you can move up to 15ft without provoke attacks of opportunity.

Cosmic Miracle

At 17th level, Once per day, when using 5 chi points, you can align your ki perfectly with the three celestial bodies simultaneously while gaining the benefits below for 1 hour:

  • At the start of each of your turns you can choose any phase, no triggers needed;
  • The Celestial Ward and Celestial Curse benefits are active simultaneously;
  • Once per turn, on a hit, add 1 extra martial arts die as bonus damage of fire, cold or radiant type(phase type);
  • Gain flying speed equal to your walking speed and can Hover.

Previous Versions

Name Date Modified Views Adds Version Actions
11/16/2022 2:01:48 AM
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4/16/2025 1:11:29 PM
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