Base Class: Monk
Hidden in the secluded temples near shattered ley nexuses and half-buried portals, there exists a rare monastic tradition that studies the tension between movement and space. Originating from ancient enclaves in Sigil, the elemental monasteries of Kara-Tur, and hermitic schools carved into cliffs along the the Spine of the World, these disciples learn to collapse and reform space with sacred gestures—vanishing from one point and reappearing in another with a single, deliberate motion. These monks do not walk the battlefield, they fold it, striking from impossible angles and using their awareness of the Weave's tension points to redirect both allies and enemies like pieces of a divine game.
Called Warriors of the Displacing Palm, these monks blend explosive aigility with spatial manipulation, forming seals with their hands to fold reality upon itself. In combat, they're a blue of motion and redirection - swapping places mid-air, interposing themselves between spells and allies, and dismantling coordinated strikes through controlled chaos. To observers, their movement appears erratic, but to the monk, each gesture is an invocation of cosmic geometry, turning space into a weapon as precise as any fist.
Level 3: Mobile Seal
You learn to manipulate spatial positioning through martial rhythm and intention.
As a Bonus Action, you can spend 1 Focus Point to form a spatial seal gesture—pressing two fingers to your opposite palm—and swap the positions of two creatures within 30 feet of you. Both must be Large or smaller and in spaces they can occupy. An unwilling creature must succeed on a Charisma saving throw against your Ki save DC or be unaffected.
You must be able to perform the seal gesture to activate this feature.
Level 6: Defensive Seal
You can reactively collapse space to disrupt an enemy’s strike or protect an ally. When a creature within 30 feet of you is targeted by an attack or forced to make a Dexterity saving throw, you can spend 2 Focus Points and use your Reaction to form a Defensive Seal and swap that creature with another creature within range. Both must be Large or smaller and visible to you. The outcome depends on the type of attack or effect:
|
Target |
Effect |
|
Melee Attack. Attacked Creature |
Attacking creature instead attacks the new target. |
|
Melee Attack. Attacking Creature |
Attack misses |
|
Melee Attack. Both Attacking and |
Attack roll is decreased by your Proficiency Bonus |
|
Ranged Attack. Attacked Creature |
Attacking creature instead attacks the new target |
|
Ranged Attack. Attacked Creature |
No effect |
|
Ranged Attack. Both Attacking and |
Attacker hits itself |
|
Saving Throw. A creature is making a Dex Save |
The new creature makes the save instead |
Level 11: Hasted Mind
Your battle awareness accelerates beyond the moment of impact.
After forming a Mobile Seal, you may make an unarmed strike against a creature within 5 feet as part of the same Bonus Action.
Additionally, you may choose two pairs of creatures when using Mobile Seal, swapping them simultaneously for an additional 1 Focus Point
Level 17: Defensive Instincts
Your mastery of displacement allows you to bend reactions and space alike.
You gain an additional Reaction, which can only be used for Defensive Seal. If you are one of the swapped targets, you gain advantage on all attack rolls until the end of your next turn.
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