Monk
Base Class: Monk

Nerve clusters are a well-exploited point of vulnerability by those who harness their discipline to manipulate the body's energy. Those adept in the art of the Feather use these sensitive areas to overwhelm their foes to the point of laughter. When sustained over time, this laughter can prove to be torturous as the victim struggles to breathe or do anything other than flail about hysterically. In this way, such Monks have proven experts in incapacitating key targets on the battlefield.

Level 3: Robust Grappler

You can use your Dexterity (Acrobatics) skill to grapple a creature. In addition, you can choose to use either Strength or Wisdom when making Athletics checks.

Level 3: Nerve Assault

As a Bonus Action, you can spend a Focus Point to tickle the vulnerable nerve centers of a creature you have Grappled in an attempt to render them useless through laughter. The target makes a Constitution score against your Focus save DC. A creature with the Restrained condition has Disadvantage on this saving throw. On a failure, you and the target both fall Prone without breaking your grapple and the target is overwhelmed with laughter until the end of your next turn. While overwhelmed, the creature has the Incapacitated condition and cannot stand up. If the creature is already laughing, you can use this ability without spending a Focus Point.

When a creature that is Incapacitated from this effect takes damage, it can repeat this saving throw, ending the effect on a success.

Level 6: Unbreakable Pin

When you make an ability check to [Tooltip Not Found] a creature, you have Advantage on the check. If a creature attempts to end the Grappled condition, you can use your Reaction to spend 1 Focus Point to impose Disadvantage on all of the target's escape checks until the start of your next turn.

Level 11: Torturous Sensation

You have learned to harness overwhelming, undending laughter as a form of torture. When a creature fails the saving throw for your Nerve Assault ability, you can use your Reaction to impose Disadvantage on all attack rolls and d20 Tests that creature makes until the end of your next turn, and the target's Wisdom and Charisma scores are cumulatively reduced by 1 until it completes a Long Rest.

Level 17: Merely a Tickle

When you are hit by an attack roll, you can expend Focus Points to halve the damage taken from the attack and gain Temporary Hit Points equal to the number of Focus Points expended.

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