Cleric
Base Class: Cleric

Father time be like: “I gotchu boi”. You decided that whoever is the god of time in your world is pretty cool and they were epic enough to pray to. And what happened? They noticed and were like, “Yoooo, welcome to the club!!!” Thus you gained your sick time powers. Now the implications that come with manipulating the literal flow and stability of time itself should come with major implications. But when push comes to shove, sometimes having the courage to test is fate is exactly what you need to have the best timeline.

Level 1: Time Domain Spells

3rd-level Time Domain feature

Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Time Domain Spells table, you thereafter always have the listed spells prepared.

Time Domain Spells
Cleric Level Prepared Spells
3 Feather Fall, Longstrider, Blur, Hold Person
5 Haste, Slow
7 Dimension Door, Divination
9 Hold Monster, Modify Memory

Level 2: Time Warp

3rd-level Time Domain feature

You cause time to have irregularities in its flow. When you roll Initiative, as a Reaction you can choose to add or subtract 1d6 to your Initiative roll or a creature of your choice within 60 feet that you can see. Immediately after, you can teleport to an unoccupied space within 60 feet of you that you can see.

Once you use this feature, you cannot use it again until you finish a Short or Long rest.

Level 3: Channel Divinity: Temporal Hijack

3rd-level Time Domain feature

In a twist of fate, you radically alter what should have transpired. As a Reaction when a creature of your choice within 120 feet takes the Attack or Magic action, you can expend a use of your Channel Divinity to force the creature to make a Charisma saving throw equal to your Spell Save DC.

On a fail, the creature automatically misses its attack roll(s) until the end of its current turn or its spell fails and has no effect.

Level 6: Chrono Modification

6th-level Time Domain feature

You can manipulate the time of your magic. You take the Magic action to cast a Cleric spell, you can alter its casting time as follows:

  • 1 Bonus action to No action
  • 1 action to 1 Bonus action
  • 1 minute to 1 action

You can use this feature a number of times equal to your Wisdom modifier. You regain all expended uses when you finish a Long rest.

Time Tangle

8th-level Time Domain feature

You have perfect recall. You can accurately remember anything that has happened within the past 30 days.

Level 17: Rewrite Relativity

17th-level Time Domain feature

You gain an impressive control over time itself. You can cast the Time Stop spell once without expending a spell slot; when you cast the spell in this way, the spell does not end if the actions you take affect creatures that are friendly towards you. Once you cast the spell in this way, you can’t do so again until you finish a Long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
4/16/2025 9:28:08 PM
0
3
5.5e
Coming Soon

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