Base Class: Rogue
Tracers are movement specialists. Most often employed as couriers, they will stop at nothing to reach their destination, dispatching anything in their way with efficiency, may it be a wall or a pesky guard blocking their path.
Level 3: Science of Movement
You’ve trained to get into especially hard-to-reach places, granting you these benefits.
Sprinter. Your speed increases by 10 feet.
Jumper. You can determine your jump distance using your Dexterity rather than your Strength.
Climber. You gain a Climb Speed equal to your Speed.
Level 3: Rush
At 3rd level you also train to deliver precise attacks at speed. You can choose to use your Sneak Attack on the condition that you’ve moved 20ft or more towards a creature on your turn.
Level 9: Child of the Wind
You’ve become even more nimble, granting you these benefits.
Wind Strider. Your speed increases by an additionnal 10 feet.
Hard to catch. Your AC count as +2 if you moved during your turn.
Steady feets. You ignore difficult terrain.
Level 13: Fall Specialist
You have learned how to take a beating due to your training :
Hard fall. You gain resistance to Bludgeoning damage.
Tough Skull. You gain Advantage against being Stunned.
Landing Roll. When falling from 60ft or less, you can use your reaction to negate fall damage.
Level 17: Whirlwind
When you use your Rush attack on a target, you can attempt to hit up to 2 additionnal creatures. Choose up to 2 creatures within 5 feet of the original target and within your reach. If the original attack roll would hit the other creatures, they take the same damage than the initial target. The damage type is the same of the original attack.
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