Monk
Base Class: Monk

The Warrior of the Drunken Fist teaches its students to move with the jerky, unpredictable movements of a drunkard. A drunken master sways, tottering on unsteady feet, to present what seems like an incompetent combatant who proves frustrating to engage. The drunken fist style's erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and retreats.

A practitioner of the drunken fist often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, one who is well-versed in the drunken fist style can be a maddening, masterful foe.

Meant to be carried over from the 2014 rules to 2024, with some added boosts that most subclasses seemed to have gotten.

Drunken Fist Style

Your erratic and unpredictable movements make it difficult for enemies to pin you down. Whenever you use your Flurry of Blows, you gain the benefit of the Dodge action until the start of your next turn.

Level 3: Drunken Reveler

You gain proficiency in the Acrobatics and Performance skills and proficiency with Brewer's Supplies.

Additionally, whenever you make a Performance check, you gain a bonus to the check equal to your Wisdom modifier (minimum of +1).

Level 6: Tipsy Sway

You gain the following benefits:

Stagger Around. When a creature misses you with a melee attack roll, you can move 5 feet to an unoccupied space. This movement doesn't provoke Opportunity Attacks from the attacking creature. You gain this benefit a number of times equal to your Dexterity modifier (minimum of once). You regain all expended uses when you finish a Short or Long rest.

Grounded Defense. When you have the Prone condition, attack rolls within 5 feet of you no longer have Advantage and you can right yourself with only 5 feet of movement.

Level 11: Drunkard's Luck

When you make an ability check, an attack roll, or a saving throw, you can spend 2 Focus Points and choose one of the following:

Even the Odds. If you have Disadvantage on the roll, you can cancel out the Disadvantage.

Better the Odds. If you don't have Disadvantage on the roll, you can give yourself Advantage.

Level 17: Intoxicated Frenzy

When you use your Flurry of Blows, you can make any number of attacks, provided that each Flurry of Blows attack targets a different creature this turn.

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