Warlock
Base Class: Warlock

Some Warlocks strike deals with unknowable entities for their power. Others find that the power was within them all along—sleeping, watching, waiting. As a Sister of the Sightless Eye, your magic comes not from an external patron, but from the haunting past and truth you have awakened within: a self too radiant, too terrifying, and too divine to remain hidden.

Your beauty masks your horror. Your elegance hides your claws. And your magic is not given—it is remembered, and it seeks to remind you, its wielder.

These warlocks manifest power through a monstrous and captivating form—growing claws, fangs, or a tail and drawing strength from the shadows of the self. They are both predator and performance, ghost and goddess.

Sightless Eye Spells

When you reach a Warlock level specified in the Sister of the Sightless Eye table, you thereafter always have the listed spells prepared.

Spell Level Spells
3 Fear, False Life, Command, Dissonant Whispers, Hunter's Mark

 

You can cast these spells using your Warlock spell slots. They don’t count against your number of spells known.

Level 3: Form of Dread

Your power from within bursts into a visage of horror. As a bonus action, you transform for 1 minute. You gain the following benefits while transformed:

  • You gain temporary hit points equal to 1d10 + your warlock level.
  • You become resistant to necrotic and slashing damage.
  • You are immune to the frightened condition and have advantage on Charisma (Intimidation) checks.
  • You can transform a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
  • You grow spectral or semi-physical claws, fangs, or a tail. You may use Charisma instead of Strength or Dexterity for the attack and damage rolls with these weapons. Their damage is necrotic and considered magical for the purposes of resistance and vulnerabilities.
    • Claws (2d4)
    • Fangs (1d6)
    • Tail (1d10) 

At level 6, you gain Extra Attack, allowing you a second attack with your Form of Dread weapons only. You may not use your Extra Attack to cast cantrips or spells.

At level 16, damage die from your weapons doubles.

Level 6: Elegant Glimmer

Your true form is not only terrifying—it is captivating. When you fight, the veil slips, and your dangerous grace takes over.

  • When you deal damage, you may deal bonus lightning damage equal to your Charisma modifier.
  • When you reduce a creature to 0 hit points with one of your natural weapon attacks, you may choose to gain temporary hit points equal to your Warlock level + your Charisma modifier.
Your life for my life

When you reduce a creature to 0 hit points with one of your natural weapon attacks, you may choose to gain temporary hit points equal to your Warlock level + your Charisma modifier.

Level 10: Essence of Heart

You have become a living contradiction—charming, beautiful, and utterly dangerous to whoever may approach.

  • You have advantage on Charisma (Deception) and Charisma (Persuasion) checks made against humanoids.
  • You can cast Charm Person and Fear without expending a spell slot.

Level 14: Sight Unveiled

You are no longer hiding. You are becoming. As a bonus action, you fully unleash your hidden self—the Sister of the Sightless Eye—for 1 minute.

While in this form:

  • You gain resistance to all damage except force and radiant.
  • Your natural weapon attacks score a critical hit on a roll of 19–20.
  • At the start of each of your turns, choose one creature within 30 feet that can see you. That creature must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) or be blinded until the end of your next turn, as unseen, bleeding eyes seem to open and stare from behind your own.

You can use this feature once per long rest.

Vixen

You gain advantage on Charisma (Performance) checks.

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