Base Class: Sorcerer
Mind Weavers understand how the mind works and how to trick it. Having either a love god or trickster god procreate with mortals often creates a mind weaver, powerful forces of wit and guile
Charming Aura
You may charm humanoids as though you cast charm person an amount of times equal to your charisma modifier, additionally charmed persons are unaware of being charmed when using this trait
Body changer
You may turn into any humanoid you share a language with and that you have seen before. When Assuming their form you assume their mannerisms but do not have their memories. You may do this twice before a long rest
Mind Breaker
Starting at 6th level, When an opponent fails a saving throw from one of your spells you may deal an additional d4 per spell level + Your level psychic damage. You heal for the damage dealt. You may do this ability 1+1/2 your charisma modifier rounded down before completing a long rest.
Self Illusion
All Creatures who can save you must make a charisma saving throw or see an image of you where you choose withing 5 feet while you are invisible to them, dealing direct physical damage ends the effect. You can do this ability 1+1/2 your charisma modifier
Divine Goddesses Presence
Beginning at 18th level, you can channel the presence of your goddess ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.
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