Fighter
Base Class: Fighter

A shield bastion is a soldier who carries a shield and serves as a giant human shield to protect himself and other allies at all circumstances.

Improved Protection

Beginning when you choose this archetype at 3rd level, you gain the notion on how to move and protect your nearby allies. All creatures other than you within 10ft gain a +2 bonus on their AC while you are wielding a shield.

Also, whenever you and any other creatures are targeted by an area of effect damaging spell, trap or effect, that forces you to roll for a Constitution or Dexterity Save Throw, you can protect them with your own body. As a reaction, you gain resistance to all damage except psychic and you cannot be knocked prone until the beggining of your next turn, but you automatically fail your saving throw. Then, choose an ammount of creatures equal to your proficiency modifier that are also affected by that same spell, trap or effect. Those creatures take only half the damage on a failed save and no damage on a successful one.

Iron Will

Starting at 7th level, you develop mental techniques to improve your resistance to panic and self control. You are immune to the Frightened and Charmed conditions.

Your self-control also gives you proficiency in Wisdom saving throws.

Frontliner

Starting at 10th level, you are guaranteed to take the front whenever a combat starts. During the first round of combat, you gain a few bennefits.

  • You gain an extra 15ft to your movement speed.
  • Any attack roll made against a friendly creature other than you is made with disadvantage.

Heavy Defense

At 15th level, you masterize your use of heavy armors. While wearing any heavy armor, you gain the following bennefits:

  • You reduce any damage you take by an ammount equal to your constituition modifier plus 1 (minimum of 1). You cannot nullify any damage.
  • You are immune to the grappled condition.
  • If you are also wielding a shield, you can spend a bonus action to gain an extra +1 AC until the beggining of your next turn.

Critical Defense

Starting at 18th level, you can withstand critical strikes like no other. Any critical hit against you is considered a normal hit. Also, whenever you score a critical hit, you gain temporary hit points equal to your proficiency modifier.

Previous Versions

Name Date Modified Views Adds Version Actions
12/25/2023 7:22:13 PM
4
0
2.0
Coming Soon
12/25/2023 11:57:45 PM
5
0
2.2
Coming Soon
1/21/2024 4:14:32 PM
6
0
2.3
Coming Soon
1/24/2024 12:03:37 PM
7
0
2.5
Coming Soon
4/5/2024 3:24:35 PM
9
1
2.6
Coming Soon
3/22/2025 3:42:40 PM
13
2
2.7
Coming Soon
4/25/2025 5:35:13 PM
21
2
3.0
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes