Barbarian
Base Class: Barbarian

The barbarians who walk this Path have gained their power from a titan ancestor.

Barbarian Level     Titan Path Feature
3rd     Child of the Titans, Rage of the Colossus
6th     City Breaker, Fearsome Physique
10th     Jotunblood, Might of the Colossus
14th     Wrath of Titans
 

Child of the Titans

Starting when you choose this path at 3rd level, your Titan blood begins to manifest changes in you. When you gain this feature, roll 3d4. you grow a number of inches in height equal to the roll and your weight increases by a number of pounds equal 8x the number of inches your grow. Additionally, you learn to speak and read Giant and your hit point maximum increases by 3 and increases by 1 again whenever you gain a level in this class. 

Rage of the Colossus

At 3rd level, you tap into the titan blood that lies dormant in your veins when you rage. For the duration of your rage your gain the following benefits: 

If you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become large your size doesn't change. 

Once on each of your turns, one of your attacks with a weapon or an unarmed strike can deal an extra 1d6 bludgeoning damage to a target on a hit. 

City Breaker

Beginning at 6th level, you draw even more of your bloodline's power to the forefront when you rage. While raging, your weapon attacks deal double damage to objects and structures. 

Fearsome Physique

Also at 6th level, you further unlock the Titan's power in your enormous frame. Roll a 1d4. You grow in height a number of inches equal to the roll, your weight increases by a number of pounds equal to the 8x the number of inches you grew and you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Additionally, your fearsome size means that whenever you make a Charisma (Intimidation) check, you can instead use your Strength modifier in place of the Charisma modifier and you can add a bonus to the check equal to your Constitution Modifier. 

Jotunblood

At 10th level, your giant heritage manifests differently depending on the type of giant ancestor in your bloodline. Choose one of the following giant types that best reflects your heritage and gain the abilities detailed for that type. Once you make this choice it cannot be changed.

Cloud Giant

The blood of the crafty cloud giants flows in your veins. You gain resistance to psychic damage and proficiency with disguise kits or forgery kits (your choice). Additionally, while raging you have advantage on saving throws against spells and magical effects.

Fire Giant

The ironsmithing prowess of the cruel fire giants infuses you. You gain resistance to fire damage and proficiency with smith's tools. Additionally, while raging your skin hardens like iron increasing your armor class by an amount equal to your rage damage bonus.

Frost Giant

The blood of the vicious Frost Giants flows in your veins. You have resistance to cold damage and you gain proficiency with leatherworker's tools. Additionally, while raging you gain temporary hit points equal to your proficiency modifier + your rage damage bonus at the start of each of your turns as you channel icy power to inure yourself against pain.

 

Hill Giant

The blood of the hardy and stalwart Hill Giants flows in your veins. You have advantage on saving throws against poison and disease and you gain proficiency with brewer's supplies or cook's utensils (your choice). Additionally, while raging you have resistance to poison damage and you cannot be knocked prone, shoved or moved against your will.

 

Stone Giant

You learn the wisdom and sagacity of the Stone Giants. You have advantage on saving throws against being charmed or frightened and you gain proficiency with mason's tools.

Additionally, while raging, you gain a bonus to Intelligence, Wisdom and Charisma saving throws equal to your rage damage bonus.

 

 

Storm Giant

The blood of the mighty storm giants flows in your veins. You can breathe both air and water, and you gain a swimming speed equal to your walking speed. Additionally, while raging you are resistant to cold, lightning and thunder damage.

Trollblood

You gain the regenerative powers of a troll. You have advantage on saving throws against poison and disease. Additionally, while raging you can spend one Hit Die to heal yourself at the start of each of your turns. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1). You cannot use this trait if you have taken acid or fire damage since the beginning of your last turn.

 

Might of the Colossus

Also at 10th level, the extra damage you deal with your Rage of the Colossus feature increases to 1d8.

Wrath of the Titans

Starting at 14th level, you strike with the ferocity of a full-blooded giant. As a result, the extra damage you deal with your Rage of the Colossus feature increases to 1d10. Moreover, when you use that feature, your size can increase to Huge, and while you are that size, your reach increases by 5 feet.

Path Of The Titan Image

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