Ranger
Base Class: Ranger

Love is a driving force in society. It can begin arguments, provoke envy, cause harm, and even start wars. However, in spite of its many risks, none of us are truly immune to the force of love. Love conquers all; it changes everyone, forces people to do things they would not otherwise do.

Everyone, that is, except the Hunters of Artemis. The Hunters of Artemis are a group of huntresses which share the common trait of despising relationships with men. Some simply join for eternal life. Others join because they were betrayed or even harmed by men. Regardless of the reason, Artemis, goddess of the Hunt, will accept any female into her Hunt, so long as they reject the company of men.

As they participate in the Hunt, Hunters will find themselves more and more attuned with the forces of nature. They can communicate with wild beasts, and are even empowered by the Wild. They can eventually become a lieutenant of Artemis, being most favored by the goddess.

Hunter’s Skills

At 3rd level you begin learning the skills of a Hunter. Your access to these magical skills are called Hunter's Die (which are a d6). You have Hunter's Die equal to your level and can expend them to use one of the below features. You regain Hunter's Die at the end of a long rest. When you gain a Hunter's Skill feature, you may choose one of the three below features:

Speed Attack

As a bonus action you can expend a Hunter's Die to hasten your attacks. You gain one additional action (you cannot use these additional action for Speed Attack, Surge, or a spell). You can use this option once for every short rest. The usage increases to two at 9th level and three at 18th level. This action can be used only to take the Attack (one weapon Attack only), Dash, Disengage, Hide, or Use an Object action each. During this time, your speed is also doubled as if you are under the effects Haste. This lasts until the end of your next turn.

Stay Determined

As a reaction when taking damage from an enemy, you can use grim perseverance to push through the pain by expending a Hunter's Die. You can then instead roll a Wisdom save, that increases in difficulty, during the start of each of your following turns to push taking the damage. This DC starts at your spell DC and increases by 1 for each success. After 5 rounds, each time rolling another DC check, the damage taken is not applied. If you fail this check, you take the damage. You may only have one of these active at once.

Surge

When you strike with an attack using your action on your turn and hit, as a bonus action you may expend a Hunter's Die, adding this roll as damage, and then take an additional attack, this does not benefit from extra attack or similar features. At 9th Level, when you use this, you may attack twice using this method. At 18th level, the damage rolled applies to both of these extra attacks.

Divine blessing

At 7th level, As an action you can pray to Artemis to aid you in regaining hit points. You gain hit points equal to 1d8 + your Ranger level + your proficiency bonus. In addition when you use Divine blessing as an action you may take the disengage action as a bonus action. 

Hawk Eyes

At 11th level, you have attuned your huntress eyes to constantly be aware of your surroundings. You gain expertise in the perception ability as well as the danger sense ability. 

Danger Sense

You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells.

Lieutenant of Artemis

At 15th level, your skill in the Hunt has won you the utmost respect from Artemis. You are assigned to become her new lieutenant. You may now roll a 19 or 20 to critically hit in weapon and spell attacks. You gain +1 to your AC and a +2 your Dexterity score, which may now be increased to a maximum of 22.

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