Base Class: Sorcerer
When you choose this subclass at Level 3. You have accepted your fate, and now have the ability to summon a Persona, a spiritual manifestation of your presentation to the world.
Your Persona can be based on whatever you want, mythical beings are recommended, but not mandatory.
Level 3: Summon Persona
As a bonus action, you can use the class feature Summon Persona to summon your Persona for a minute. You can spend 1 Sorcery Point to use Summon Persona as a free Action.
Once summoned, your Persona will change your elemental affinities for the duration, you have a vulnerability and a resistance. You can add an additional resistance at level 18.
Spells casted while your Persona is active will have your Proficiency Bonus added to the total damage, healing or others.
Summoning your Persona will grant you access to the Persona Spells list for the duration.
Acid Resistance
While your Persona is summoned, you become resistant to Acid Damage
Cold Resistance
While your Persona is summoned, you become resistant to Cold Damage
Fire Resistance
While your Persona is summoned, you become resistant to Fire Damage
Lighting Resistance
While your Persona is summoned, you become resistant to Lighting Damage
Necrotic Resistance
While your Persona is summoned, you become resistant to Necrotic Damage
Psychic Resistance
While your Persona is summoned, you become resistant to Psychic Damage
Radiant Resistance
While your Persona is summoned, you become resistant to Radiant Damage
Level 3: One More!
Whenever you hit an enemy's vulnerability or deal Critical Damage, you can use your Bonus Action again. Additionally, you can use the Bonus Action granted this way to do a Baton Pass into an ally within 20ft that you can see. One More! can be triggered up to once every turn.
Allies who took the Baton Pass can only use their Action and Movement, and any Attack, Check or Saving Throw roll they make during this time will get your own Proficiency Bonus added to the total.
Level 6: All out Attack
When you deal half or more of a creature's current Hit Points in damage with a spell, you may spend 1 Sorcery Points to trigger an All Out Attack. Allies within 30ft. may spend a reaction to move up to their Speed towards the target and make an opportunity attack against them. If the creature's health is below your Proficiency Bonus* the number of attacks made with this feature, they are immediately reduced to 0.
Level 6: Press the Advantage
Whenever you hit an enemy's vulnerability or deal Critical Damage, you can spend 2 Sorcery Points as a Reaction to give up to one of them the Stunned Condition.
Level 14: Enhanced Baton Pass
Whenever you use the Baton Pass action granted by One More! your allies will also have the full benefits of the One More! class feature on top of the Baton Pass' bonuses. Party members that have taken the Baton Pass in the current round cannot take it again until the next round starts.
While chaining the Baton in such way, the next party member who takes the Baton Pass will add the Proficiency Bonuses of all previous party members in the Baton chain to their next Attack, Check or Saving Throw.
Level 18: Second Awakening
Your Persona has shifted into a different, more powerful form.
When using the class feature Summon Persona, you now do so as a free action without spending any Sorcery Points. When casting Spells with your Persona, you may add your Charisma modifier on top of your Proficiency Bonus to the Damage.
Additionally, while your Persona is active, you can replace your skill bonuses for Intelligence and Wisdom skills with your Charisma Modifier if the current bonus is lower than your CHA Mod.
Level 18: Shadow Vaquisher
Upon getting this class feature, you can choose between one of the following features: Mass Destruction, Reach Out to the Truth and Last Surprise.
Last Surprise
As an Action, you can call a willing Ally to use their Reaction into a Showtime attack. Showtime has both of you doing a Melee attack against an enemy with your current weapons, if either of you fail the attack check, the Showtime will fail completely.
Mass Destruction
Rolling a 20 or higher during Initiative will result in your first Attack during your first turn to be a guaranteed Critical Hit.
Reach out to the Truth
As an Action, you can use 3 Sorcery Points to make an enemy vulnerable to Fire, Cold, Lighting, Psychic, Acid, Radiant or Necrotic Damage for 1 round, the effect dispels if the enemy is hit with said damage type.
Previous Versions
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4/30/2025 12:35:05 AM
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1.0
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Posted Jan 7, 2026oh hell yeah this is awesome