Bard
Base Class: Bard

The College dedicated to ventriloquism and eventually the animation of puppets.

Puppet Expert

When you join the College of Puppetry at 3rd level, you gain proficiency and expertise with the puppet tool.

Ventriloquism

Also at 3rd level, you learn how to project your voice to make it seem as if it is coming from another source.  In combat you can use this ability as a bonus action to distract a foe within 30 feet who can hear you.  You can use this bonus action to help another ally within 30 feet of you, additionally you can expend one use of your bardic inspiration and the next attack against the target foe can roll the bardic inspiration die and add it to their attack OR damage total.  

Animated Puppet

At 6th level, you channel arcane magic through your puppet to animate it for 1 minute.  Recharges on a short rest.  If your puppet is destroyed you can craft a new puppet and channel arcane magic through it during a short or long rest, allowing you to animate the new puppet. The Puppet gains bonuses to armor class, attack, and damage based on your proficiency bonus and 1 extra hit dice for every 2 class levels after 6. You can use a bonus action on your turn to manually control the puppet, using a bonus, move and action for the puppet.  You can use your reaction to use the Puppet's Crumple ability.  Additionally, when you cast a spell with a range of touch, your puppet can deliver the spell as if it had cast the spell. Your puppet must use its reaction to deliver the spell when you cast it.  

Medium construct, unaligned
Armor Class 14 Natural Armor
Hit Points 42 (5d10+15)
Speed 30 ft.
STR
14 (+2)
DEX
13 (+1)
CON
16 (+3)
INT
0 (-5)
WIS
0 (-5)
CHA
0 (-5)
Saving Throws STR +4, CON +5
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Frightened, Petrified, Poisoned, Stunned
Senses Passive Perception 6
Languages --
Challenge 1 (200 XP)

Construct. The puppet does not need to eat, breath, or sleep.  It is immune to poison and disease.

Reform. Bonus Action: reform anywhere within the radius of parts after the Crumple reaction.  

Actions

Slam Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) Bludgeoning damage. 

Reactions

Crumple. Dissipate the force of an attack by crumpling into disparate parts and scattering in a 30 foot cube.  Gain resistance to the triggering damage and resistance to all damage other than aoe that targets the entire cube until the Puppet takes the Reform bonus action.

Persistent Puppet

Starting at 14th level you can permanently keep your puppet channeled with arcane energy.  Additionally, you can use the helpful shout bonus action during the bonus action used to control the puppet; the target of helpful shout must be within 5 feet of the puppet.

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