Base Class: Rogue
The years have been tough; you have lost friends, family, relationships, your house, your kids, your job, and more. However, two things remain at your side: Alcohol and Gambling. The money you have left is spent on gambling to win big. Then the money you win is spent on Alcohol. The employees at your local casino know your name by heart and treat you like a king. Your meals and hotel rooms are comped. They give you everything you need to continue drinking and gambling... and so you do. Everything you do is to aid in your quest to become the greatest drinker and gambler the realm has ever seen.
Alcoholic Enhancement
At the 3rd level, when you choose this subclass, your alcoholism has given you an extra boost, increasing your physical capabilities as long as you stay drinking. If you do not drink at least once every hour, you will suffer disadvantage on all ability checks and attacks. However, if you continue your alcoholic behaviours, you may use your increased Dexterity while drunk to perform tasks normally requiring your strength and gain the following:
- Advantage on all CON Ability Checks
- Immune to the Poisoned Condition
- Gain resistance to Poison Damage
- Drunken Defence: Your AC = 12 + DEX Modifier + CON Modifier
Additionally, you are always equipped with a 4L bottle of Vodka that will magically replenish at the end of each day. Each time you drink from this bottle, you drink 1L of vodka.
Prolific Gambler
At the 3rd level, you can incorporate Gambling into your day-to-day life. During combat, you can use the First Gambling Table, and out of combat, you can use the Second Gambling Table. To see how many times you can use each of the tables, you can make a gamble; at the start of each day, you roll a dice and whatever the number is, is how many times you can use each table. For example, if you roll a 4 at the start of the day, you can then use the Combat Gambling Table 4 times and then the Rollplay Gambling Table 4 times.
The dice count increases as you level up. 1d4 - lvl3 | 1d6 - lvl5 | 1d8 - lvl10 | 1d10 - 15 | 1d12 - lvl20.
|
Roll Type |
Success |
Failure |
|
Even/Odd |
Add your CHR or DEX Mod to your next roll. |
Subtract your CHR or DEX Modifier (whatever is highest) from your next roll. |
|
Under 10 |
Gain advantage on your next attack. |
Suffer disadvantage on your next attack |
|
Over 10 |
Make an Extra Attack on your turn. |
You cannot use the attack Action on your turn |
|
1-5 |
Increase your AC by your CHR or DEX Modifier until your next turn. |
Decrease your AC by your CHR or DEX (Whatever is highest) Modifier until your next turn. |
|
16-20 |
The next attack you make that hits is automatically considered a Crit. |
The next attack that hits you, is automatically considered a Crit. |
|
Roll Type |
Success |
Failure |
|
Even/Odd |
Add your CHR or DEX Modifier to your next roll. |
Subtract your CHR or DEX (whatever is highest) from your next roll. |
|
Under 10 |
Gain advantage on the next ability check you make. |
Suffer disadvantage on the next ability check you make. |
|
Over 10 |
On the next ability check you make, roll the check twice and add the two rolls together. |
On the next ability check you make, the DM rolls the check and subtracts whatever they roll from your roll. |
|
1-5 |
The DC of the next ability check you make is decreased by your CHR or DEX Modifier. |
The DC of the next ability check you make is increased by your CHR or DEX Modifier (whatever is highest) |
|
16-20 |
No matter what you roll on the next ability check you make, you pass with the best possible result. |
No matter what you roll on the next ability check you make, you fail with the worst possible result. |
Memories of Her
At the 9th level, you recollect beating your wife with your belt and fists. These memories make you sad and angry because this was one of the reasons your wife left you with your kid. Thus, you drink more, giving you the following benefits:
- You gain proficiency with Improvised weapons. (Using DEX)
- Expertise in Whips.
- Beating Your Wife: Your Unarmed Strike deals 1d6 + your DEX Modifier
In addition, as a Bonus Action, you can drink from your 4L bottle of Vodka that numbs your senses, making you resistant to any incoming damage for one attack.
Ace up my Sleeve
At the 13th level, your drinking has caused your luck to increase while gambling. When making a Gamble on either Gambling Tables, you may expend one use of that table to add or subtract your CHR or DEX Modifier from the roll after it has been completed.
Additionally, when you roll a Natural 20 on Ability Checks, Saving Throws, and/or Attacks, you regain one use of either Gambling Tables that day. If you are at the maximum use for that day on either of the Gambling Tables, you may gain 1 additional charge.
Drinking and Gambling
At the 17th level, you maximize your drinking and gambling capabilities, You now have the choice to drink the entire 4L Bottle of Vodka that is on you at all times. If you choose to drink the entire bottle before rolling on either of the Gambling Tables, you can choose what number you roll.
Additionally, you can exchange a Gabling Table count for 1L of Vodka to be replenished in your Bottle. This feature can only be used twice per day.
Previous Versions
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4/30/2025 1:24:17 AM
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Coming Soon
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4/30/2025 2:55:08 AM
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1.5
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Coming Soon
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