Artificer
Base Class: Artificer

You've learn how to hone your skills of craftsmanship through degenerate gambling, learning to understand all the ins and outs of chance, extending to combat and every other aspect of your life due to your unwavering addiction 

Knowledge of Greed

Whenever you roll in association with a rigged game or anything that has a chance of negative consequences, do so with advantage

Whenever you roll a natural 20, you gain the jackpot effect 

Gamblers Grit

You gain an infusion equipped to a ranged weapon whenever you roll damage if wanted roll 3d4 if all of dice are different numbers add the highest and lowest and subtract it from your damage roll to a minimum of 1, if 2 numbers are the same add them together and add It to your damage, if all 3 numbers are the same add them all together and add them to the damage roll also you gain the jackpot effect Visually it looks like a slot machine screen where you want to be on the weapon

Grit and dedication

Add an aditional d4 that cannot subtract from you roll but can pair with other dice of the same number and rolling all the same number, it adds together as well as causing jackpot 

Gamblers high

When ever you have the jackpot effect you gain the effects of haste for until the end of your next turn and cannot become lethargic 

The snake eye special

A copper pole/ bat cylinder-shaped object with 6 turning dials with numbers on them, roll a d6  that is the amount of d8 it does If you roll a 6, you gain a jackpot. When it fires, the dials turn, and the top and bottom pop off of it shooting flames in each direction making it spin, then depending on the number you roll that amount of dial burst open and deal damage you can also turn these into arrows or bullets but the original dice is changed to a d4 and does not give you jackpot you can only make a number of these equal to your intelligence modifior and break when you take a long rest if you have not used them.

Odds in your favor

 Ask the dm what the dc of a check, save, or ac of an enemy the dm can chose even or odd roll a d20 if it matches you know the number and the dc is reduced by 1 but if it doesn't match the dm tells you a wrong number and the dc increases by 1 you do not know if your roll matched the goal or not you, can use this once per long or short rest

All or Nothing

Roll a d20 on a 1-10 you get a natural 1 and roll a d6 and suffer a punishment on a 11-20 you get a natural 20 and roll a d6 a get a benefit can use this on any roll and does mean you can benefit from gamblers fever can use once per short or long rest.

Bad stuff

1- trip and fall prone

2- become frightened of the nearest enemy 

3- You hit a random ally or enemy 

4- You think of your trauma and get depressed, you must talk to someone, or nightmares will haunt you, and you cannot take a long rest, suffering a point of exhaustion every day

5- The weapon gets broken, and take an action to fix it 

6- you smell weed and get high, disadvantage on int checks and saves for an hour

Good stuff 

1- gain an extra arm, gain an extra action, can choose when to use it, but it is consumed on use. If gambling with this, add a plus 2 to the roll

2- One person of your choice runs into financial trouble 

3- You get a deck of many things that are not magic, except for the throne car andd no one else knows it's not magical

4- Next time you gamble, you double it if you win

5- Get the advantage on your next attack

6- You are blessed for one hour

Time to play a game

you can try to convince someone to partake in a game of your choice you choose what you get if won and it could be anything that could be getten out of them (lies, bribes, interrogation, threats a check no matter how high) if they can say it without magical means it can be the stakes they chose what they want from you, to convince them roll a d20 1-19 does nothing and on a nat 1 they know you were trying to coerce them via magical means nat 20 means they agree they aren't charmed and can act on their own free will during the game but have to give you what you want if they lose they cannot leave or they lose they are also resistant to all damage taken from outside of the game the game last 30 seconds from the outside but inside the max time limit is one hour then the game ends nothing happening you get this when you level up but cannot use again before you earn 750g its not consumed but needs to be earned by you

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes