Base Class: Rogue
A Lycoris is a female-only special type of Rogues specialized on Firearms and Secretive jobs. They usually work in governmental organizations in order to maintain peace.
Their Fireguns may be equipped with silencers in order to avoid unnecessary attention (Player decides along with the DM the effects of the silencer).
"This Fighter Subclass ignores the Misfire and Explosive property of the firearms"
Firearm Proficiency
Starting when you choose this archetype at 3rd level, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms.
Gunsmith
Upon choosing this archetype at 3rd level, you gain proficiency with Tinker’s Tools. You may use them to craft ammunition and repair damaged firearms.
Firearm Properties
Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
Ammunition
All firearms require ammunition to make an attack, and due to their rare nature, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft 20 pieces of ammunition yourself using your Tinker’s Tools per hour.
Quick Maneuver
Starting at 3rd level, you can use the bonus action granted by your Cunning Action to reload, stow or draw any firearm, or take the Dodge action.
Keen Reflexes
At 9th level, you sharpened your senses in order to avoid immediate danger. You gain a +2 bonus to your AC and Dexterity Saving Throws.
Also, whenever you take a dodge action through your cunning action you gain an extra +3 to your AC.
Close Quarters
At 13th level, your adaptability to close encounters are developed in a way that you learned how to use the others openings from up close. You have advantage on attack rolls with firearms against creatures within 60ft.
Cunning Trigger
Starting at 17th level, you become deadlier with your Firearms, learning how to control the recoil of your weapons and fire them quickly. You gain access to 3 new Cunning Strike Options:
- Fast Trigger (Cost: 1-4d6). For every d6 expended, make another ranged attack against the same target, dealing half the damage dice dealt by your Sneak Attack (after the cost reduction) on every hit.
- Deadly Trigger (Cost: 4d6). You turn your hit into a critical hit.
- Ricochet (Cost: 2d6). Make another ranged attack against a different creature within 15ft of the target, dealing half the damage dice dealt by your Sneak Attack (after the cost reduction) on a hit.
Previous Versions
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11/14/2024 10:56:34 PM
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4
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2.0
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8/24/2026 5:08:48 PM
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37
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14
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3.0
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Coming Soon
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