Base Class: Warlock
Warlocks of the Parasite are a horrific lot. Their own patron is a parasitic organism that they have bonded with to gain special abilities. The patron can come in many forms, but all share the same trend of having their warlock act as a host they can feed off of. Their intentions, completely reliant on context. It’s worth noting that a parasite patron can hijack the very properties of its host's body, being able to temporarily drastically disfigure its own to perform various tasks: keep the host alive, give the host the ability to defend itself, or puppet the host’s body.
However, just because the parasite patron has a degree of control over their own host’s body does not mean they are the ones in control. As long as the host’s will is retained, the parasite can never truly take the person that they leech from. Whether or not the host wanted this fate, this pact is very much a team effort to make the most of the parasite’s potential. Because no parasite can live with a dead host. So face danger head on, because the parasite will do what it must to ensure you survive through your experiences as much as you may want to.
Level 3: Parasite Spells
3rd-level Parasite Patron feature
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Parasite Spells table, you thereafter always have the listed spells prepared.
| Warlock Level | Spells |
|---|---|
| 3 | False Life, Inflict Wounds, Alter Self, Spider Climb |
| 5 | Bestow Curse, Vampiric Touch |
| 7 | Evard's Black Tentacles, Polymorph |
| 9 | Bigby's Hand, Reincarnate |
Level 3: Mutual Mutation
3rd-level Parasite Patron feature
Your body is compromised and is being mutated by your own patron. You gain the following benefits.
Unarmored Defense. While you are not wearing armor, your armor class equals 10 + your Dexterity modifier + your Charisma modifier.
Mutated Strikes. You can use your Charisma modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes. You can roll 1d4 in place of the normal damage of your Unarmed Strikes. This damage increases when you reach 6th level (1d6), 10th level (1d8), and 14th level (1d10) in this class.
Quick Lash. You can make one Unarmed Strike as a Bonus action or as part of your action when you cast a level 1+ Warlock spell or take the Attack action.
Level 6: Macabre Symbiosis
6th-level Parasite Patron feature
Your codependency with your patron has made you two a more uniform entity.
Newfound Vitality. Choose one of the following saving throws to gain proficiency in: Strength, Dexterity, or Constitution.
Enhanced Movement. You gain a Climb Speed equal to your Walk Speed.
Level 10: Complete Organism
10th-level Parasite Patron feature
Your patron festering in you has disfigured your anatomy. You gain the following benefits.
Handy. You have an additional pair of arms. When you make a melee weapon attack or Unarmed Strike with them, your reach for it is 5 feet greater than normal.
Squirm. You are able to squeeze through a space as narrow as 1 inch wide. At the start of your turns you can immediately end the Grappled or Restrained conditions on yourself.
Level 14: Sycophant’s Contingency
14th-level Parasite Patron feature
Your patron refuses to let you die, keeping you alive as long as it can so you can continue being a host. You have Advantage on Death saving throws.
When you are reduced to 0 HP, you can choose not to have the Unconscious condition. At the start of your turns while you are at 0 HP, you must choose whether to move, take an action, or a Bonus action; you get only one of the three. You still must make Death Saving Throws. Once you use this feature, you cannot use it again until you finish a Long rest.
Comments