Barbarian
Base Class: Barbarian

Only those born with an affinity for the elements can channel the primordial forces present throughout the planes. 

Primordial Understanding

Once you choose this path at 3rd level, you become more attuned to the elements and can understand, speak, read and write Primordial.

Elemental Form

Starting when you choose this path at 3rd level, you take on an elemental form whilst raging. Choose one of the elemental forms to emulate when you rage, once you choose an element at 3rd level you must choose this same element for later features.

Air Form

While you're raging, you can use a bonus action to make one melee unarmed strike against a target within 5 feet of you. If the attack hits, it takes 1d6 slashing damage. The damage is considered magical for overcoming resistances.

Ash Form

While you're raging, you can use a bonus action to make one melee unarmed strike against a target within 5 feet of you. If the attack hits, it takes 1d6 poison damage. While you are raging you are resistant to poison damage, but your movement speed is reduced by 5 feet.

Earth Form

While you're raging, you can use a bonus action to make one melee unarmed strike against a target within 5 feet of you. If the attack hits, it takes 1d6 bludgeoning damage. The damage is considered magical for overcoming resistances.

Fire Form

While you're raging, you can use a bonus action to make one melee unarmed strike against a target within 5 feet of you. If the attack hits, it takes 1d6 fire damage. While you are raging you are resistant to fire damage, but vulnerable to cold damage.

Ice Form

While you're raging, you can use a bonus action to make one melee unarmed strike against a target within 5 feet of you. If the attack hits, it takes 1d6 cold damage. While you are raging you are resistant to cold damage, but vulnerable to force damage.

Magma Form

While you're raging, you gain +1 to AC. While you are raging you are resistant to damage caused by metal objects, but receiving cold damage halves your movement speed until the end of your next turn.

Ooze Form

While you're raging, you can use a bonus action to make one melee unarmed strike against a target within 5 feet of you. If the attack hits, it takes 1d6 acid damage. While you are raging you are resistant to acid damage, but vulnerable to fire damage.

Water Form

While you're raging, your melee attack reach increases by 5 feet and you can move through a creatures space without penalty and are considered a size smaller for the purposes of sharing space.

Elemental Aspect

Beginning at 6th level, when you rage your body becomes more aligned with your elemental form.

Air Aspect

You are now resistant to falling damage. While you're raging, you gain a flying speed equal to your walking speed. 

Ash Aspect

When you enter a rage, you release a dark plume of ash every creature within a 5 feet radius must make a Constitution saving throw, on a failed save they are poisoned until the end of their next turn and take 3d6 poison damage, or half damage on a successful save. The save DC for this effect is 8 + your Constitution modifier + your proficiency. Once you have used this feature you cannot use it again until you finish a short or long rest.

Earth Aspect

While you're raging, you gain +2 to AC and your unarmed strikes deal additional damage equal to your Constitution modifier.

Fire Aspect

While you're raging, every creature that starts its turn within 5 feet of you takes 1d4 fire damage.

Ice Aspect

While you're raging, every creature that starts its turn within 5 feet of you takes 1d4 cold damage.

Magma Aspect

While you're raging, you are resistant to damage caused by stone, you can move though stone as if it were difficult terrain, if you end your turn inside stone you take 13 (3d8) Force damage.

Ooze Aspect

While you're raging, when you grapple a creature, you engulf it into your gelatinous form, a creature that starts its turn whilst grappled by you must make a Constitution saving throw or take 2d4 acid damage. The save DC for this effect is 8 + your Constitution modifier + your proficiency.

Water Aspect

While you're raging, you are unaffected by difficult terrain and gain a swim speed equal to your walking speed.

Death Burst

Beginning at 10th level, the elemental forces you channel in your rage burst out before you fall. When you are reduced to 0 hit points while raging you release a burst of elemental fury, every creature within a 20ft radius around you must make a Dexterity saving throw, or take 5d6 damage appropriate to your  Elemental Form. The save DC for this effect is 8 + your Constitution modifier + your proficiency. Once this feature has been activated, it cannot be activated again until you finish a long rest.

Air

When you are reduced to 0 hit points while raging you release a burst of elemental fury, every creature within a 10ft radius around you must make a Dexterity saving throw, or take 5d6 slashing damage (which is considered magical for the purposes of overcoming resistances). The save DC for this effect is 8 + your Constitution modifier + your proficiency. Once this feature has been activated, it cannot be activated again until you finish a long rest.

Ash

When you are reduced to 0 hit points while raging you release a burst of elemental fury, every creature within a 20ft radius around you must make a Dexterity saving throw, or take 5d6 poison damage on a failed save, or half damage on a successful save. The save DC for this effect is 8 + your Constitution modifier + your proficiency. Once this feature has been activated, it cannot be activated again until you finish a long rest.

Earth

When you are reduced to 0 hit points while raging you release a burst of elemental fury, every creature within a 20ft radius around you must make a Dexterity saving throw, or take 5d6 bludgeoning damage (which is considered magical for the purposes of overcoming resistances), or half the damage on a failed save. The save DC for this effect is 8 + your Constitution modifier + your proficiency. Once this feature has been activated, it cannot be activated again until you finish a long rest.

Fire

When you are reduced to 0 hit points while raging you release a burst of elemental fury, every creature within a 20ft radius around you must make a Dexterity saving throw, or take 5d6 fire damage, or half the damage on a failed save. The save DC for this effect is 8 + your Constitution modifier + your proficiency. Once this feature has been activated, it cannot be activated again until you finish a long rest.

Ice

When you are reduced to 0 hit points while raging you release a burst of elemental fury, every creature within a 20ft radius around you must make a Dexterity saving throw, or take 5d6 slashing damage (which is considered magical for the purposes of overcoming resistances), or half the damage on a failed save. The save DC for this effect is 8 + your Constitution modifier + your proficiency. Once this feature has been activated, it cannot be activated again until you finish a long rest.

Magma

When you are reduced to 0 hit points while raging you release a burst of elemental fury, every creature within a 10ft radius around you must make a Dexterity saving throw, or take 3d6 bludgeoning damage (which is considered magical for the purposes of overcoming resistances) and 2d6 fire damage, or half the damage on a failed save. The save DC for this effect is 8 + your Constitution modifier + your proficiency. Once this feature has been activated, it cannot be activated again until you finish a long rest.

Ooze

When you are reduced to 0 hit points while raging you release a burst of elemental fury, every creature within a 10ft radius around you must make a Dexterity saving throw, or take 5d6 acid damage, or half the damage on a failed save. The save DC for this effect is 8 + your Constitution modifier + your proficiency. Once this feature has been activated, it cannot be activated again until you finish a long rest.

Water

When you are reduced to 0 hit points while raging you release a burst of elemental fury, every creature within a 10ft radius around you must make a Dexterity saving throw, or take 5d6 bludgeoning damage (which is considered magical for the purposes of overcoming resistances). The save DC for this effect is 8 + your Constitution modifier + your proficiency. Once this feature has been activated, it cannot be activated again until you finish a long rest.

Primordial Rage

Starting at 14th level, you permanently take on your Elemental Form, whether you're raging or not. In addition you gain the following features from your chosen element:

Ashen Step

While raging, you can use a bonus action to disperse into ash and teleport up to 30 feet to an unoccupied space that you can see. You can use this ability a number of times equal to your Constitution modifier, which you regain at the end of a long rest.

Corrosive Innards

Your gelatinous form allows you to fit through spaces as small as 1 foot wide without squeezing. In addition while you're raging, grappling an enemy sustains your rage even if you do not attack or are not attacked. A creature grappled by you takes acid damage at the start of its turn equal to your Constitution modifier.

Frosted Weapons

While raging, you can imbue your weapon attacks with your ice. When you hit a creature or object with a weapon attack, you deal additional cold damage equal to your Constitution modifier.

Heated Weapons

While raging, you can imbue your weapon attacks with your flames. When you hit a creature or object with a weapon attack, you deal additional fire damage equal to your Constitution modifier.

Shifting Fluid

While you're raging, your melee attack reach increases by a further 5 feet and you are immune to non magical bludgeoning, piercing and slashing weapon attacks. These types of attacks pass harmlessly through your liquid form.

Solid Standing

If you aren't incapacitated, you can make a Constitution save in place of any Dexterity saving throw. In addition if you are subjected to an effect which allows you to make a Dexterity save for half damage, you can use your reaction to take no damage.

Swift Vapour

While raging, you use a reaction to avoid an attack of opportunity made against you, and you are immune to non magical bludgeoning, piercing and slashing weapon attacks. These types of attacks pass harmlessly through your gaseous form.

Volcanic Resurgence

Immediately after your Death Burst activates you regain a number of hit points equal to your Constitution modifier + your barbarian level.

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