Base Class: Rogue
A Featherstep is the epitome of agility, their every movement a careful and measured step forward, whirling around enemies with a speed unmatched by any other rogue. Whether a trained dancer or acrobat, or blessed with an supernatural swiftness, a Featherstep dances through combat like a blur, hard to follow and harder still to catch.
Poise
When you choose this subclass at 3rd level, you gain proficiency in the Performance skill if you don't already have it. Additionally, whenever you make a Charisma (Performance) check involving dance or movement and roll a 1, you can reroll it and must use the second roll.
Jete
Starting at 3rd level, you are light enough on your feet to dance around opponents. Whenever you wield a melee weapon with the Finesse property, you may treat it as also having the Reach property.
Additionally, whenever you disengage using your Cunning Action feature, your movement speed increases by 15 feet until the end of your turn.
Pirouette
Starting at 9th level, whenever you damage a creature with a Sneak Attack, you can twirl to additionally hit every creature of your choice within 10 ft of you as a bonus action. If the original D20 attack roll would hit a creature, it takes the half the Sneak Attack damage dealt to the original target as slashing damage. You can use this feature a number of times equal to your proficiency bonus, and you regain all uses when you finish a long rest.
Entree
At 13th level, you can move as swiftly as the wind, dashing towards your enemies faster than they can register. You can use an action to instantly move to an empty space within 5 feet of any creature you can see up to a range of 120ft, and can make a melee attack with advantage as part of that same action. Once you use this feature, you cannot use it again until you finish a short or long rest.
Pas de Deux
Beginning at 17th level, you can cause your movements to become a blur, the dance of your combat indiscernible to others. As a bonus action on your turn you can begin a dance of rushing momentum during which you gain the following bonuses
- Your movement speed is doubled.
- You gain resistance to all damage, and are immune to the grappled, paralysed, restrained and stunned conditions.
- You can move through other creature's space with no movement cost.
- You regain expended uses of your Entree feature.
This state lasts for a minute, and ends early if you are knocked unconscious.
Pas de Deux Active
Toggle on to use your Pas de Deux feature.
Previous Versions
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2/8/2025 1:47:47 AM
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2/8/2025 1:54:15 AM
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5/8/2025 10:58:34 PM
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