Base Class: Rogue
Inspired by a master swordsman who excels at taking down monstrous foes, the Blade of the Kaiju rogue specializes in swift, decisive strikes, honing their agility and strength to combat even the most fearsome adversaries.
Swordplay Savant
When you choose this subclass at 3rd level, your training in swordsmanship grants you the ability to wield one-handed swords with unparalleled precision.
- One-Handed Weapon Mastery: You gain proficiency with all one-handed melee weapons that lack the heavy property. Additionally, you may use Dexterity instead of Strength for attack and damage rolls with these weapons.
- Swift Bladework: When you take the Attack action and hit with a melee weapon attack, you can make an additional attack against a different creature within 5 feet as part of the same action. You can use this ability a number of times equal to your Dexterity modifier, regaining all expended uses after a short or long rest.
- Giant Slayer’s Instinct: When you deal Sneak Attack damage to a creature larger than you, you deal bonus damage equal to half your rogue level (rounded up). This bonus increases by +1 for each size category above Large (+1 at Large, +2 at Huge, +3 at Gargantuan).
Exploit Weakness
At 9th level, your eyes and instincts are honed to identify and exploit weaknesses, especially in larger foes.
- Kaiju Strike: When you attack a creature that is Large or larger, you may add an additional die to your Sneak Attack damage once per turn. If you have advantage on the attack roll, you may reroll any Sneak Attack dice that roll a 1 or 2.
- Parry and Counter: When a creature you can see attacks you with a melee attack, you may use your reaction to impose disadvantage on the attack roll. If the attack misses, you may immediately make one weapon attack against the creature.
Monstrous Agility
By 13th level, you’ve gained unnatural agility and evasiveness, making it difficult for enemies to get the drop on you.
- Uncanny Dodge Improvement: When you use Uncanny Dodge, you may move up to 10 feet without provoking opportunity attacks. This movement happens immediately after the triggering attack, allowing you to reposition or evade other enemies in melee range.
- Kaiju Reflexes: When you make a Dexterity saving throw, you may use your reaction to expend 3d6 from your Sneak Attack dice. You gain a +3 bonus to the saving throw.
The expended dice are unavailable for Sneak Attack damage until the end of your next turn.
Kaiju Executioner
At 17th level, you become a fearsome slayer, able to channel all your speed and precision into a single deadly strike.
- Decisive Strike: When you hit a creature with an attack that qualifies for Sneak Attack, you may choose to treat half your Sneak Attack dice (rounded up) as if they rolled their maximum value. You may use this feature once per long rest. If the target is Large or larger, it must also succeed on a Constitution saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier) or be stunned until the end of your next turn.
- Blade Dance: As a bonus action, you enter a heightened state for 1 minute. During this time:
- Your speed increases by 10 feet.
- You gain +2 AC.
- Once per turn, when you reduce a creature to 0 HP with a melee weapon attack, you may move up to 10 feet and make one additional melee weapon attack.
You can use this feature once per long rest.
Previous Versions
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5/9/2025 4:47:57 AM
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