Base Class: Barbarian
Fabulous cloaks, tricks, lies, evil laughs and "Disney" villain songs, whether it's the evil of fairy tales or the horrors of space, you are it, put an end to your enemies' hope. You are their villain!
Level 3: Deceiver
Yours is a path that seeks to trick and deceive.
You gain proficiency and Expertise with two between: Intimidation, Deception, Performance and Persuasion
And you gain the ability to cast:
The Druidcraft, Minor Illusion and Thaumaturgy cantrips.
The Comprehend Languages, Skywrite and Magic Mouth spells, but only as rituals.
The Silent Image, Dream and Nystul's Magic Aura spells, you can cast each of these spells once without expending a spell slot. Once you cast a spell in this way, you can't do so again until you finish a short rest.
And the Phantasmal Force spell without a Material component, without a spell slot, and you regain the ability to cast it in this way when you finish a Long Rest. whenever you start casting the spell, you can modify it so that it doesn’t require Concentration.
Constitution is your spellcasting ability for these spells.
Level 6: Slippery
You are hard to pin down.
While your Rage is active:
You have Immunity to the Grappled condition.
You can add your proficiency bonus to your AC.
And moving doesn’t provoke opportunity attacks.
Level 10: Crushing frustration
Missing an attack always sucks, but when it's against someone as terrible as you, it hurts infinitely more.
When a creature misses you with an attack, It must make an Intelligence saving throw. On a failed save, a target takes 10d6 psychic damage, the creature makes the saving throw with advantage if it neither has the exhaustion nor the bloodied condition, the creature makes the saving throw with disadvantage if it has the exhaustion or the bloodied condition.
Level 14: Song of dispair
It's your villain song!
As a Bonus Action, you can sing about the pointlessness of hope. When you do so, each creature of your choice in a 30-foot Emanation originating from you must make a Wisdom saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, the creature has the Unconscious condition until someone within 5 feet that they love uses an action to kiss the fallen awake. Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a use of your Rage (no action required) to restore your use of it. The creature makes the saving throw with disadvantage if it has the exhaustion or the bloodied condition.
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