Warlock
Base Class: Warlock

You made a Pact, not to a singular entity but as a witness to the consecration of an agreement between Deities or between Mortal-kind and Divine-kind, becoming its physical reminder to uphold the agreement and to ensure that it is not broken.

  • Harmony. I will unite instead of divide. I will bring men together.
  • Burden. I will take responsibility for what I have done. If I must fall, I will rise each time better.
  • Covenant. I will do what I can to ensure that the covenant which I represent does not break.

Fated

You gain proficiency with heavy armor, and shields.

Covenant Spells

The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Covenant Spells table, you thereafter always have the listed spells prepared.

Tenser's Transformation is also added to your list of spells able to be chosen with Mystic Arcanum.

Warlock Level Spells
3 Ceremony, Mirror Image, Shield of Faith, Zone of Truth
5 Mass Healing Word, Haste
7 Pacify Monster, Freedom of Movement
9 Mass Cure Wounds, Steel Wind Strike

As One

At third level, you are an avatar of the core promises by the covenant you embody. As a bonus action, you choose to embody a promise. You can only have one promise embodied at a time, and the effects of a promise disappears once you embody another promise. You may choose the following promises to embody:

  • Elation: You gain a bonus to your speed equal to 10 times your proficiency bonus, and you do not provoke attacks of opportunity.
  • Wrath: You have a bonus to your to hit and damage with melee weapon attacks equal to half of your proficiency bonus (rounded down).
  • Sorrow: You instead use charisma on chosen skill checks equal to half of your proficiency bonus (rounded down), which is chosen at the end of a short rest and you gain advantage on one saving throw of your choice, which is chosen whenever you enter this embodiment.
  • Dread: You gain a bonus to your Armor Class, and your Saving Throws equal to half of your proficiency bonus (rounded down).

At 20th level you instead use your full proficiency bonus rather than half.

Harmony

At sixth level, your embodiments gain an additional effect as you follow the proper reading of your covenant.

  • Elation: If you enter this embodiment from Dread, the first melee weapon attack which you hit force the targeted creature to expend one reaction.
  • Wrath: If you enter this embodiment from Elation, you can cast one cantrip which uses an action in place of one of the attacks during an Attack action on the turn you enter this embodiment. You may only make one attack with the spell you are casting if it makes multiple attacks. 
  • Sorrow: If you enter this embodiment from Wrath, you may use your action in order to cause your next attack to be a critical. The forced critical lasts until the end of your next turn, even after changing embodiments.
  • Dread: If you enter this embodiment from Sorrow, the first damage you take is halved.

Palindrome

At tenth level, you are capable of reading the Covenant which you embody both forwards and backwards with ease. The promises you can embody gain another additional effect.

  • Elation: If you enter this embodiment from Wrath, you may attack one more time during an attack action you take during the turn in which you embody this Promise.
  • Wrath: If you enter this embodiment from Sorrow, whenever you would make an attack with a weapon on your turn, you may instead choose to forego the attack to add an amount of d8s equal to your proficiency bonus to the damage of the next melee weapon attack which you hit instead. This damage bonus stacks and lasts until the end of your turn.
  • Sorrow: If you enter this embodiment from Dread, the first melee weapon attack which you hit against a hostile creature causes you to heal hp equal to your proficiency bonus times your charisma modifier.
  • Dread: If you enter this embodiment from Elation, whenever a creature within 30 feet of you is targeted by an effect that can target you, you may use a reaction to instead force the effect to target you instead so long as the creature you are redirecting from is willing. You may only use this reaction once until you change to another embodiment.

Fragments Made Whole

At fourteenth level, you may change which Promise to embody at the start of your turn as a free action.

The first time per turn where you change which Promise to embody, you gain temporary hit points equal to half of your Warlock level. At 20th level, the temporary hit points granted by this feature increase to your full Warlock level.

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