Base Class: Rogue
You focus your training on the art of knives and daggers. Those who adhere to this archetype are from the same niche: killers. Stealth is the only help you need to eliminate your foes with deadly efficiency.
Ritual of Daggers
Starting when you choose this archetype at 3rd level, you learn a special rite to form a bond with your weapons. During a short or long rest, you can perform a 1 hour long rite to bond on up to four daggers you have in your possession. The bond with all currently bonded daggers breaks whenever you finish the rite on other daggers. You cannot have more than four daggers bonded with this feature at the same time. The bonded daggers gain a few features.
- Magic. If it is not magical, it becomes magical. If it is magical, you gain an extra +1 on attack and damage rolls made with it.
- Senses. You always know the exact location of your bonded daggers, as long as it is in the same plane of existance.
- Warp. Using your bonus action, you can teleport yourself to an unnocupied space within 5ft of a bonded dagger of your choice within 1 mile. You can do this twice per short rest.
- Return. At the beggining of your turn, you can have a bonded dagger to teleport to your hand, as long as it is in the same plane of existance. You must have a free hand in order to do so.
- Weightless. Your daggers' normal and long throw range are increased by 20ft.
Dagger Master
At 9rd level, you learn how to precisely use your ritual daggers to stab a creature. Your ritual daggers deal an extra 1d8 piercing damage on a hit. Also, you score a critical hit on rolls of 19-20 whenever you are wielding at least one of your ritual daggers.
Your dagger's extra damage increases to 1d10 at 13th and 1d12 at 17th.
Occult Blade
Upon reaching 13th level, you master how to hide away your ritual daggers in plain sight. As a bonus action, you can render your ritual daggers invisible for 1 minute. For the duration, you gain advantage on Charisma (Deception) and Dexterity (Sleight of Hand) checks and also on attack rolls.
You can use this feature twice per Long Rest.
Hidden Execution
Upon reaching 17th level, you are a master of killing your targets swiftly through the shadows. As an action, choose a creature within 20ft. You can attempt to automatically kill it, as long as you're hidden for that creature. Roll 2d100 and use the the higher roll. If the target has fewer hit points than the rolled value, you automatically reduce its hit points to 0. Otherwise, the target takes piercing damage equal to half of the rolled value. This damage ignores resistance and immunity.
You must be wielding at least one of your ritual daggers in order to use this feature. Once you use this feature, you cannot do so again until you finish a short or long rest.
Previous Versions
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12/19/2023 12:07:29 AM
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3/30/2025 9:35:41 PM
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5/16/2025 12:52:41 AM
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5/16/2025 12:57:56 AM
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