Base Class: Rogue
In the world where ancients don't sleep and being corrupted by the eldritch will is within the realms of possibility, for humanity to live carelessly someone had to take the burden of hunting down those «blessed». Hatehunters they're called, always in their masks, never unarmed, scattered around the world like shadows in the dawn. Investigation, pursuit, combat – all things mastered throughout the years, the seeming perfection, and still – the threat of the ancients remains, and new Hatehunters are being raised in half-secrecy to take the fight in humanity's shadow.
Level 3: A regular occurrence
Twice per day you can choose a being to read their intentions towards one object, subject or a group and know with absolute precision what they plan on doing for the next 2 hours.
Level 3: Professional's mundanity
You can guess any being's exact alignment and you will know if you're right. If not, you have to roll a Perception check to find out the actual alignment, but if you fail, you will remain confident in that your first guess was right. Can only be used once on the same being.
Level 9: Imperceptible dash
When a being no more than 30ft away doesn't expect an attack from you and no obstacle is between you two, use a reaction to shift your position to any point at most 5ft away from that being.
Level 9: The hunt never ends
After attacking with a melee weapon use a bonus action to either follow it up with another melee attack or, if you have a ranged weapon, swap to it, disengage and then attack.
Level 13: Judgement without mercy
In a fight against someone who's alignment, as you know (or as you think you know) is not Good have one more bonus action per turn and +5 to every ability check.
Level 13: Master's mundanity
You have one more attempt to guess a being's alignment before having to roll for Perception. Also, have one more bonus action in a fight where the being affected by «A regular occurrence» participates as an opponent.
Level 17: Vanquisher of shadows
Your relentless pursuit of all that you deem evil has pushed your mastery beyond the limits of the human nature. Gain +2 to 4 skills of your choice. Your first attack against beings that don't expect an attack from you grants you one more bonus action for this turn, or two more if they are trying to hide their presence.
Previous Versions
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1/6/2025 6:31:33 AM
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3
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Coming Soon
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5/17/2025 4:10:10 PM
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9
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3
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Coming Soon
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