Barbarian
Base Class: Barbarian

Raid boss barbarian guys. Those who walk the path of the raid boss thrive in adversity and are often driven by a deep-seated motivation to stretch their and those they face limits and boundaries, and have a very physical connection to the spirit of the wilds. This can manifest as brashness and aggression, nobility and protectiveness, or perhaps joy; but in any case, most raid bosses are very clear about what they want and how they're going to get it. The intense emotions and stress of their rages physically transform them over time, making them larger and more durable and capable of standing against hordes of enemies. As a raid boss, your disposition and might make you a literal towering figure, standing out for better or worse and becoming a target for all manner of petty criminals and more sinister villains looking to prove themselves. The attention may cause issues for those around them, but there are few better allies to have on a raid than the boss of one.

Larger Than Life

Your growth may be a side effect of your rages, or perhaps others just weren't looking before- but in any case, you are definitely much larger than you used to be. Your height increases by 25%, weight by 100%, and you count as a size larger for your push, carry, and drag weight. You also gain+1 bonus HP per level.

Splash Damage

Swings that might have simply grazed or cleaved a target before are now capable of inflicting punishing collateral damage- raid bosses always swing through the target, their attacks being a polemic against the enemy's general direction.

On a hit, melee weapon attacks deal 1d4(2d4 at level 10, 3d4 at level 14) bonus damage of the weapon's type to creatures within 5 feet of the target that you can see. You also gain +1 bonus HP per level.

Super Armor

Beyond the adrenaline rush of their rages, raid bosses have a strengthened constitution and heightened pain tolerance that makes trying to chip away at their defenses a steep uphill battle.

You take 2 less damage from each source before factoring in resistances. You also gain +1 bonus HP per level.

Regeneration

The mountainous endurance of the raid bosses surges when they are in danger, bolstering their vitality and preventing them from being quickly worn down.

While below less than half your maximum hit point total, you regain 5d4 HP at the beginning of your turn; you don't gain this benefit at 0 HP. You also gain +1 bonus HP per level.

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