Base Class: Barbarian
Prerequisite: This is a Prestige subclass that must be earned in game or taken by a Barbarian who has previously reached at level 20.
Those who follow the Path of Endless Knight manifest their strength into a new being made of pure rage, a mindless, armored knights. These knights serve as both the warriors' sword and shield, sharing their life essence. It is rumored that the strongest of these barbarians have knights that tower over buildings and can shake the earth with a single strike.
Warriors who follow the Path of the Endless Knight are typically excessively reckless and destructive, even by the standards of barbarians. They leave extensive property damage and casualties in their wake, prioritizing strength above everything. While they may not have the same resilience as their barbarian brethren, they make up for it in raw power. Their might allows them to stand alone against an entire army, riding their massive constructs into battle.
Level 3: Endless Knight
When you rage, you manifest a mindless, armored knight. See this creature’s game statistics in the Endless Knight stat block, which uses your Proficiency Bonus (PB) in several places. You determine the creature’s appearance. It shares your HP, Strength, and Constitution. Any damage that would be dealt to the knight is instead dealt to you.
In combat, the knight shares your Initiative count, but it takes its turn immediately after yours. It can move and use its Reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a Bonus Action on your turn to command it to take another Action. That Action can be one in its stat block or some other Action. If you are Incapacitated, the knight can take any Action of its choice, not just Dodge.
The knight's size increases at Levels 6, 10, and 14. It also unlocks new attacks that it can use at each of those levels.
Endless Knight
Medium Construct
AC 18 plus PB
HP Any damage dealt to the knight is instead dealt to you
Speed 30 ft.
Saving Throws STR plus PB, CON plus PB
Skills Athletics STR plus PB
Immunities Poison, Psychic, Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands the languages you speak
Challenge — Proficiency Bonus (PB) equals your bonus
Vigilant. The knight benefits from your Rage and Reckless Attack features.
Actions
Claymore. Melee Weapon Attack: your Strength modifier plus PB to hit, reach 10 ft., one target you can see. Hit: 2d6 + your Strength modifier Slashing damage.
Reaction
Intercept Attack. Trigger: An attack or spell targets a creature the knight can see within 30 feet. Response: The attack or spell instead targets the knight, dealing all damage and effects to the knight instead.
Level 3: Bonus Proficiencies
You gain Proficiency with Heavy Armor and receive no penalty for wearing heavy armor while raging.
Level 6: Synchronized
When you take the Attack action, you may replace one of your attacks with the knight's.
Level 6: Imposing Knight
As your rage grows, so does the Endless Knight. The Endless Knight is now Large and its melee range increases by 5 feet (to 15 feet). It also learns two new actions - Overhead Slash and Sweeping Strike. With an Overhead Slash the knight attacks all creatures in a 30 foot Line originating from the knight, dealing 1d12 plus your Strength modifier Force damage on a hit. With a Sweeping Strike, the knight attacks all creatures in a 20 foot Cone originating from the knight, dealing 1d12 plus your Strength modifier Force damage on a hit. A single attack and damage roll are made for this attack and applied to all targets.
Level 10: Reckless Rage
You channel your reckless nature directly into your rage. At the start of each turn while raging, you can choose to forgo the resistances granted by your rage to instead double your Strength score.
Level 10: Monstrous Knight
The Endless Knight's power grows to monstrous proportions. The Endless Knight is now Huge and its melee range increases by 5 feet (to 20 feet).
Level 14: Tempered Knight
When you take the Attack action, the knight may immediately take one action.
Level 14: Unstoppable Knight
The Endless Knight's reaches its full height and potential, towering above the battlefield. The Endless Knight is now Gargantuan and its melee range increases by 5 feet (to 25 feet). In addition, the knight can apply the Push and/or Topple Weapon Masteries to any number of creatures hit by any attack it makes. You may choose which Weapon Mastery to apply to each affected creature after the attack roll.
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