Base Class: Barbarian
The Path of the Glacier Heart is followed by barbarians who have embraced the elemental fury of the coldest realms. Whether born beneath frostbitten skies, touched by a blizzard spirit, or hardened in the solitude of frozen wilderness, these warriors channel a supernatural chill through their rage.
As they rage, a frigid aura emanates from them, sapping warmth and strength from nearby foes. Their very presence slows enemies, disrupts their movements, and numbs their resolve. With each strike, they unleash the might of permafrost, and their bodies resist pain as though carved from enchanted ice. These barbarians are not quick to anger—but once stirred, they move with the inevitability of winter itself: slow, merciless, and unstoppable.
Level 3: Blizzard Aura
While you are raging:
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Whenever a creature hits you with a melee attack, it takes 1d6 cold damage.
This damage increases to 2d6 at 6th level, 3d6 at 10th level, and 4d6 at 14th level. -
Enemies that start their turn within 5 feet of you have disadvantage on Dexterity saving throws until the start of their next turn.
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You gain resistance to cold damage.
Level 6: Winter’s Grasp
Your Blizzard Aura intensifies with freezing power.
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While you are raging, when a creature starts its turn within 5 feet of you, it must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Constitution modifier) or become restrained by ice.
A restrained creature can use its action to make a Strength check against your save DC, ending the effect on a success. -
As a bonus action while raging, you can empower your weapon with bitter frost. For 1 minute, or until your rage ends (whichever comes first), your weapon deals an additional 1d6 cold damage on each hit.
Level 10: Glacial Hurl
Your bond with glacial power allows you to hurl massive chunks of ice with devastating force.
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While raging, as part of the Attack action, you can throw an ice boulder at a creature within 30 feet. Make a ranged weapon attack using your Strength modifier for the attack roll.
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On a hit, the target takes 2d6 cold damage and must make a Strength saving throw (DC = 8 + your proficiency bonus + your Constitution modifier).
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On a failed save, the target is knocked prone.
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On a successful save, the target takes half damage and remains standing.
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You can use this feature a number of times equal to your proficiency bonus per rage.
Level 14: Avatar of the Glacier
Your Blizzard Aura reaches its final, most fearsome form.
While raging, your Blizzard Aura extends to a 10-foot radius.
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Once per rage, you can unleash a Glacial Slam as an action:
You slam the ground, releasing a burst of freezing force. Each creature within 10 feet of you must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Constitution modifier).-
On a failed save, a creature takes 2d10 cold damage and is knocked prone.
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On a successful save, it takes half damage and remains standing.
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