Warlock
Base Class: Warlock

Taking an oath of flame and swearing fealty is a dangerous thing, as The Blazing Conqueror is known for sending soldiers into wreckless attacks, but most are conscripted, and though this path is among the more dangerous, it is also the most powerful, and you just need appease the god you have sworn fealty to.

Level 3: Blazing Mark

When hits you with a melee attack, if the enemy is within 5ft of you they make a dex saving throw, against 8 + your spell casting modifier. if they fail they take fire damage equal to your proficiency bonus, otherwise they take no damage.

Level 3: Blazing Conqueror Spells

The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Blazing Conqueror Spells table, you thereafter always have the listed spells prepared.

Blazing Conqueror Spells
Warlock Level Spells
3 Burning Hands, Command, Scorching Ray, Faerie Fire
5 Fireball, Flame Blade
7 Fire Shield, Wall of Fire
9 Fire Storm, Delayed Blast Fireball

Level 6: Cleansing Flame

Your eldritch blasts deal fire damage and your pact weapons deal 1d6 additional fire damage. You may ignore fire resistance while dealing fire damage.

Level 10: Infernal Power

You may embrace the flames as a bonus action to gain one of the following abilities for one minute, for each one that you activate beyond the first take 1d6 fire damage:

  • Blazing speed: you gain 15ft of move speed, you leave a trail of fire, dealing 1d4 fire damage to anything that enters a space you were on since the start of your last turn or since you activated this ability, whichever was more recent.
  • Fiery aura: creatures that enter or start their turn occupying a tile within 10ft of you takes 1d8 fire damage.
  • Blazing will: you cannot be frightened or charmed, and have advantage on INT, WIS, CHA, and death saving throws.
  • Infernal rage: gain +3 to hit with attacks that deal fire damage and you may treat fire immunity as resistance, lower your ac by 1.

You may only activate this ability a number of times equal to your proficiency modifier regain one use on a short rest, and all uses on a long rest.

Level 14: Purge The Sinful

Once per turn when you deal fire damage, you can try to incinerate the target. The target must succeed on a Dexterity saving throw against your spell save DC, or the target is subsumed completely by flames. The target takes 8d10 fire damage, and it has the Incapacitated condition until the end of your next turn. If a creature dies this way they are completely cremated and cannot be revived except by wish or similar means.

Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a Pact Magic spell slot (no action required) to restore your use of it.

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