Base Class: Ranger
Venom is one of the most common but unique adaptations the animal kingdom has bestowed to its beast. And poison can be found in all kinds of plants in the wilderness. Whether it be the venom of the mightiest Wyvern stinger or the cyanide in a mere appleseed, you have learned to harvest and extract these substances with expertise. With this knowledge, you have also learned how to incorporate this study into your prowess in combat, being able to temporarily deliver your own special brand of extremely debilitating and painful venom against those who dare fight you. And should one not be familiar with the pain of poison, they will when they meet you.
Poison Taker Magic
3rd-level Poison Taker feature
When you reach a Ranger level specified in the Poison Taker spells table, you thereafter always have the listed spells prepared.
Poison Taker Spells
| Ranger Level | Spell |
|---|---|
| 3rd | poison spray, ray of sickness |
| 5th | protection from poison |
| 9th | stinking cloud |
| 13th | vitriolic sphere |
| 17th | contagion |
Level 3: Poison Expert
3rd-level Poison Taker feature
You apply your knowledge on venoms and poisons to enhance your combat.
Personalize Poison. You gain proficiency with the Poisoner's kit if you don't already have it. In addition, you can set the saving throw DC for poisons to equal your spellcasting DC.
Bypass Tolerance. Whenever you deal Poison damage or force a creature to have the Poisoned condition, it ignores Immunity to the Poisoned condition and Poison damage.
Level 3: Toxic Combatant
3rd-level Poison Taker feature
You’re experienced with extracting venom and researching poison.
Bold Poison. You create a number of doses of bold poison equal to your Wisdom modifier and regain all expended uses when you finish a Short or Long rest. As a Bonus Action, you can expend a dose of bold poison. If you hit a creature with a weapon attack or Unarmed Strike after expending a bold poison, it becomes Poisoned for 1 minute.
While Poisoned, the creature with a bold poison must make a Constitution saving throw at the end of its next turn. On a fail, it takes a number of d8’s of Poison damage equal to your Wisdom modifier. On a success, the creature is no longer Poisoned.
Level 7: Specialized Poison
7th-level Poison Taker feature
You expertly increase the potency of poisons. Whenever a creature fails its saving throw from your bold poisons, you inflict one of the following additional effects.
Venom. The creature's body violently swells. The creature becomes Blinded, cannot speak and immediately drops anything it holds.
Psychedelic. The creature is trapped in a trance. The creature’s Concentration is broken and becomes either Charmed or Frightened of you (your choice).
Toxin. The creature succumbs to immediate crippling pain. The creature becomes Prone and can only move while Prone, instantly failing Strength checks and saving throws.
Level 11: Venomous Transmutation
11th-level Poison Taker feature
You change how poisons can be administered. You can expend one bold poison and a spell slot to perform one of the following effects.
Contact. You create a 20 foot Cone from yourself. Each creature of your choice in the area becomes Poisoned.
Ingested. Make a spell attack against a creature within 30 feet of you. On a hit, the creature is Poisoned and automatically fails its Constitution saving throws against the bold poison.
Inhaled. You create a 15 foot Emanation for 1 minute . Any creature that remains within the area is Poisoned.
Level 15: Vitriolic Burial
15th-level Poison Taker Feature
Defense. You have Immunity to Poison damage and the Poisoned condition.
Overdose. As an action, you can expend three bold poisons and make a one weapon attack against a creature. On a hit, the creature takes 6d8 + your Ranger level of Poison damage and must succeed on a Constitution saving throw.
On a fail, the creature becomes Unconscious and cannot regain Hit Points in any way. The creature can repeat Constitution saving throws at the end of its turns to end this effect. On a success, it takes half damage and is Poisoned until the end of its next turn.
Previous Versions
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11/19/2024 2:23:06 AM
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5/23/2025 6:17:46 AM
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