Base Class: Paladin
Justice and Good above all.
Honour and Fealty to the King.
Honour and Respect to Righteous Innocence.
Honour and Duty to the Balancer and to the Justicemaker.
Honour and Protection to the Lesser Races.
Honour, Justice and Correction to the Enemies of Justice and Good no matter status or title.
Honour and Forbearance to Oneself. No mercy for the Evil, Wicked and Corrupt.
Channel Divinity
Dreadful Aspect: As an action, you channel the darkest emotions and focus them into a burst of magical menace. Each creature of your choice within 30 feet of you must make a Wisdom saving throw if it can see you. On a failed save, the target is frightened of you for 1 minute. If a creature frightened by this effect ends its turn more than 30 feet away from you, it can attempt another Wisdom saving throw to end the effect on it.
Champion Challenge: As a bonus action, you issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, a creature can't willingly move more than 30 feet away from you. This effect ends on the creature if you are incapacitated or die or if the creature is more than 30 feet away from you.
Guided Strike: You can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.
Divine Allegiance
Starting at 7th level, when a creature within 5 feet of you takes damage, you can use your reaction to magically substitute your own health for that of the target creature, causing that creature not to take the damage. Instead, you take the damage. This damage to you can't be reduced or prevented in any way.
Purity of Spirit
Beginning at 15th level, you are always under the effects of a Protection from Evil and Good spell.
Invincible Conqueror
At 20th level, you gain the ability to harness extraordinary martial prowess. As an action, you can magically become an avatar of conquest, gaining the following benefits for 1 minute:
• You have resistance to all damage.
• When you take the Attack action on your turn, you can make one additional attack as part of that action.
• Your melee weapon attacks score a critical hit on a roll of 19 or 20 on the d20.
Once you use this feature, you can’t use it again until you finish a long rest.
Sentinel
- Whenever you hit a creature with an opportunity attack, its speed drops to 0 for the rest of the turn. This stops any movement they may have been taking.
- Creatures within your reach provoke opportunity attacks even if they took the Disengage action.
- When a creature within your reach makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
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Posted Jan 6, 2021It’s pretty clear that you just copy-pasted things from various handbooks. Oathbreaker paladin, the sentinel feat, etc. try to actually make class features for this and not just copy parts of the handbooks.