Base Class: Sorcerer
Many sorcerers draw their power from ancient ancestors, lineages and origins borne of their bloodline and the boons of their forebears, but those of the Summoner's Soul draw their power from the very realms themselves. Your mastery of magic is so focused upon pulling powerful monsters from the myriad realms that no other conjurers can compare. A sorcerer born with the soul of a summoner may have received their blessing from a particular deity, or maybe they stumbled upon a font of weave attuned to such magics, but no matter the origin they are true masters of control and domination.
Summoner's Repetoire
You learn additional spells when you reach certain levels in this class, as shown on the Summoner's Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Summoner's Spells
| Sorcerer Level | Spells |
|---|---|
| 1st | find familiar, detect evil and good, command |
| 3rd | summon beast, hold person |
| 5th | summon lesser demons, magic circle |
| 7th | summon greater demon, dimension door |
| 9th | infernal calling, hold monster |
In addition, any spell with the summoning tag, such as Summon Draconic Spirit or Conjure Woodland Animals, counts as a sorcerer spell for you.
Summoner's Will
Beginning at 6th level, while you are concentrating on a spell with the summoning tag, you have advantage on the saves made to maintain concentration on those spells and their durations are doubled.
Summoner's Resilience
Starting at 6th level, whenever you cast a spell with the summoning tag, you and any creatures that you summon or create gain temporary hit points equal to your sorcerer level.
Summoner's Order
Your power over the creatures you summon has become absolute. Starting at 14th level, any creature you summon or create appears fully under your command and is friendly to you and your allies.
Additionally, all summoned or created creatures natural attacks are magical for the purpose of overcoming resistances or immunities to non-magical damage.
Summoner's Apex
Your mastery of summoning has no bounds, and as such you can call upon your bound servants with ease. Whenever you summon or create a creature, you can choose one of the following effects:
- If the spell requires concentration, it does not for this casting of the spell and lasts for the full duration.
- You can summon or create twice as many creatures for this casting of the spell.
- If the spell allows you to increase the CR of the creature summoned through a higher spell level, then you can treat the spell as if it was 1 level higher (up to 9th level).
Once you use this feature, you can't do so again until you finish a long rest, unless you spend 5 sorcery points to use it again. You cannot use this feature again while one of the above effects of this feature are currently active.
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