Monk
Base Class: Monk

Warriors of Radiant Ambition harness the power from their Ambitious soul, unleashing it in the form of radiant light capable of burning those who appose you. ________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

Level 3: Armor of Ambition

Your taste for ambitious situations has allowed you to form a offensive and defensive sheath around yourself. As a bonus action you can expend 1 Focus point to activate this armor around yourself. When activated, creatures within 10ft. of you must succeed on a Constitution saving throw or take radiant damage equal to two rolls of your Martial arts die.

For 10 minuets while this form is active, you gain the following benefits

  • Your unarmed strikes can deal Radiant damage instead of Bludgeoning.
  • You can make a ranged spell attack against a creature within 30ft that deals radiant damage equal to your martial arts die. For the purpose of using other abilities, this counts as an unarmed strike. 
  • As a reaction when an attack is made against you, you can expend 1 Focus points to burst with radiant energy. All hostile creatures within a 40ft. emanation of you take radiant damage equal to a roll of your Martial Arts die plus your Wisdom modifier. The attacking creature must also succeed a Constitution saving throw or be blinded

The armor dissipates early if you are incapacitated or if you dismiss it manually.

Level 6: Armor of the Soul

While your Armor of Ambition is active, you gain the following additional benefits. 

  • You gain Temporary Hit points equal to your Martial Arts die plus your Wisdom modifier
  • You gain a + 2 to your Armor Class
  • You gain resistance to Radiant damage 

Level 11: Radiance of Hope

Whenever you activate your Armor of Ambition, allies within 40ft of you gain the following benefits.

  • Temporary hit points equal to your Martial arts die plus your Wisdom modifier
  • Resistance to Radiant damage.

While within 10ft of you, they also gain +1 to Armor class and Saving throws.

Level 17: Aspect of Ambition

Your sheer Ambition and Hope culminate into your physical and mental peak. While of Armor of Ambition is active, whenever an ally within 40ft of you is hit with an attack, you can expend 2 Focus points and use your Light of Hope reaction to protect them instead of yourself, dealing damage equal to your martial arts die plus your wisdom to all enemies around you and forcing the attacking creature to make a Constitution saving throw or be blinded. Additionally when you take the Light of Hope reaction, you can expend 2 additional Focus points in order to heal yourself and all allies within the radius two rolls of your martial arts die. You can also expend 1 or more additional Focus points to heal an extra die per point spent.

 

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