Wizard
Base Class: Wizard

A test for Sauron type characters. Wizards who wear heavy armor and get into melee.

Level 3: Martial Training

You gain proficiency in heavy armor and one martial melee weapon that lacks the finesse property.

Level 3: Domineering Constitution

Your Hit Point maximum increases by 3, and it increases by 1 again whenever you gain a level in this class.

Level 6: Malefic Touch

You learn the spell Bestow Curse if you did not know it already, and you always have it prepared. You may cast bestow curse as a bonus action a number of times equal to your intelligence modifier, although it still consumes spell slits as normal. You regain your uses of this ability on a long rest.

Level 10: Unholy Vigor

Whenever you cast a spell that affects yourself, you can spend one Hit Die to heal yourself. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1).

Level 14: Dark Mind

Once per long rest, when you cast a spell that only targets yourself, you can cast that spell without concentrating on it. While this spell is active you have disadvantage on all concentration checks, and if the spells duration is longer than one minute it changes to one minute. 

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