Base Class: Paladin
Among the steadfast defenders of the primordial life are those paladins who dedicate their lives to the Rahidra, where the red earth of the Grassland of the Ancient proves their words of devotion to creation to be true.
These devoted soldier form the elite of the Apostates of the Rahidra: knights completely and utterly faithful to the sacred principles of this religion. They draw their energy from the primeval source of power that permeates creation, and their courage lies in their sacred sense of duty to defend what remains of life against the Aberrations that bear the name of Echoes of Death.
Level 3: Channel Divinity
When choosing this oath at 3rd level, you gain the following options for Channel Divinity:
Elemental Weapon: As an action you can coat a weapon you are wielding with elemental energy by using the feature Channel Divinity; by doing so. you would add your Charisma modifier to that weapons damage (min 1). All weapon damage is converted to fire, lightning, thunder or cold damage according to which one your select the moment you strike. The weapon will also emit bright light within a radius of 2 feet and dim light for another 2- feet; you can end this effect instantly by spending a bonus action; the effect also end if the weapon is no longer in your hands or you fall unconscious.
Primordial Winds: As an action, you raise your holy symbol and summon powerful winds of primordial magic that overwhelm your enemies; choose a type of damage between fire, cold, lightning, thunder.
Fire: A loud explosion of flames engulfs you; any creature withing a 30 feet radius must make a successful Dexterity Saving Throw or take 4d6 fire damage, halved on a successful Saving Throw.
Cold: You lay your hand on the ground and cover the surrounding area with enchanted frost; the ground within 30 feet will become difficult terrain until the beginning of your next turn; any creature in the area of effect must make a successful Constitution Saving Throw or take 3d8 cold damage.
Lightning: You raise your sacred symbol high and after a few moments you are enveloped by lightning that depart from your body to unleash the wrath of the heavens on your enemies; an creature within 30 feet radius must make a successful Dexterity saving Throw or take 2d10 lightning damage and cannot perform Reactions until the end of its next turn.
Thunder: Your cry sound out as the roaring of thunder, emitting a devastating shockwave; any creature within a 30 feet radius must make a successful Strength Saving Throw or take 3d6 thunder damage and be pushed 10 feet back; creatures size large or smaller are also knocked prone.
Level 3: Oath Spells
Paladin Level | Oath of Rahidra Spells
3rd : Burning Hands, Thunderwave
5th: Acid Arrow, Blur
9th: Protection from Energy, Call Lightning
13th: Wall of Fire, Ice Storm
17th: Conjure Elemental, Flame Strike
Level 7: Primordial Aura
At 7th level an hostile creature within 10 feet of you does not enjoy the benefits of fire, lightning, cold or thunder damage resistance. At 18th level the radius of this aura increases to 30 feet.
Level 15: Rahidra's Embrace
At 15th level, when a creature hits you with a melee attack, it takes fire, cold, lightning, or thunder damage (of your choice) equal to your Charisma modifier.
Level 20: Eternal Guardian
At 20th level by spending an action you can gain the ability to lose yourself in the energies of the Primes, acquiring the following benefits for the duration of 1 minute:
- Resistance to fire, cold, lightning and thunder damage
- Whenever you make a successful Death Saving Throw, you automatically gain 20 Hit points at the END of your turn.
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