Base Class: Druid
These druids walk the line between love of nature and primal savagery. It’s a strange thing to defend the predator-prey relationship, and Circle of the Hunt druids resort to ancient curses to defend this way of life.
Many of the other circles shun the Hunt Druids, seeing them as feral and undisciplined. They simply follow their newly heightened instincts, controlling invasive species and culling the game populations in many wildernesses around the world.
Level 3: Lycanthrope Forms
Your new beast blood allows you to assume the form of Lycanthropes when you Wild Shape. When you take on a Wild Shape form that is a Lycanthrope you gain the following benefits:
Challenge Rating. The maximum Challenge Rating of your form is equal to your Druid level divided by three.
Armor Class. Until you leave the form, your AC is equal to the AC shown on the stat block of the form you chose plus your Wisdom modifier, up to a maximum of 18, unless the form’s AC is higher.
Attack Bonus. You add your Wisdom modifier to the attack and damage rolls you make in that form.
Temporary Hit Points. You gain Temporary Hit Points equal to your Druid level plus your Wisdom modifier and Proficiency Bonus.
Curse. Your lycanthropic form is not the result of a curse. As such, you cannot turn other creatures into Lycanthropes.
Level 3: Natural Hunter
You become naturally adept at hunting and tracking. You have Advantage on Wisdom (Perception or Survival) checks and your Speed increases by 15 feet. These bonuses carry over to your Wild Shape forms.
Level 6: Walk With The Pack
You always have Conjure Animals prepared, and while you are within 5 feet of the pack made by that spell, you have Advantage on Dexterity and Wisdom saving throws as well. You can also occupy a space inside the area the pack takes up.
Level 10: Blessings of the Hunt
While in a Wild Shape form that is a Lycanthrope, you gain the following benefits:
Adapt. Once you enter the form, choose a damage type. You have Resistance to that damage type while in that form.
Maim. Once per turn when you hit a creature with an attack while in the form, you can deal additional damage to that creature equal to your Proficiency Bonus. The damage is the same type dealt by the attack.
Supernatural Physicality. You can add your Wisdom modifier to your Strength and Dexterity saving throws.
Level 14: Alpha Lycan
The beast blood calls to you, giving you greater power. While you are in a Wild Shape form that is a Lycanthrope, your AC increases by 2 and you are Immune to the Charmed and Frightened conditions.
In addition, you can cast Conjure Animals without needing Material or Somatic components and without expending a spell slot. If you do, the spell doesn’t require concentration, lasts up to 1 minute, and you can move the pack up to your Speed instead of 30 feet when you move on your turn. You can cast the spell this way once, regaining your use of it when you finish a Short or Long Rest.
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