Rogue
Base Class: Rogue

Deadly Shadow Rouge quirks

At your option, you can pick from or roll on the Quirks table to create a quirk for your character.

 

d6 Quirk

1 You are always icy cold to the touch.

2 When you are asleep, you don't appear to breathe (though you must still breathe to survive).

3 You barely bleed, even when badly injured.

4 Your heart beats once per minute. This event sometimes surprises you.

5 You have trouble remembering that living creatures and corpses should be treated differently.

6 You blinked. Once. Last week.

Level 3: Ill Omen Familiar

As a bonus action, you can summon a creature of ill omen to target one creature you can see within 120 feet of you, as many times equal to your proficiency bonus. The Shadow Creature uses the statistics of your chosen creature, with the following changes:

 

 

  • The Shadow Creature's size may not exceed ot medium, and it counts as a monstrosity.
  • It appears with a number of temporary hit points equal to half your rouge level.
  • It can move through other creatures and objects as if they were difficult terrain. The hound takes 5 force damage if it ends its turn inside an object.
  • At the start of its turn, the Shadow Creature automatically knows its target's location. If the target was hidden, it is no longer hidden from the hound.

 

Shadow Creatures flock to you while you rest in the shadows.  All charges are replenished after a long rest or after a short rest in dim or lower lit areas.

Level 3: Dark Embrace

From 1st level, you have darkvision with a range of 120ft and you have advantage on any rolls you make while in darkness.

Level 5: Solid darkness

After plenty of experience utilising the darkness you have managed to manipulate it in such a way to form darkness magical weapons from the pitch of night. 

Whilst in darkness you can form a weapon of you are proficient with that will deal necrotic damage with +2 modifier

 Weapons include the following

  • hand crossbows.
  • longswords.
  • Rapiers.
  • shortswords.
  • And thieves tools.

Level 9: Shadow Walk

Shadow Walk

At 9th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action, you can teleport up to 120 feet to an unoccupied space you can see that is also in dim light or darkness.

Level 13: Umbral Form

Starting at 13th level, twice per long rest as a bonus action to transform yourself into a shadowy form. In this form, you have resistance to all damage except force and radiant damage, and you can move through other creatures and objects as if they were difficult terrain. You take 5 force damage if you end your turn inside an object.

You remain in this form for 1 minute. It ends early if you are incapacitated, if you die, or if you dismiss it as a bonus action.

Level 17: Shadow wealth

Whilst in the darkness you passively regenerate hit points 1 per 10 minutes outside of combat or use an action during combat to regenerate a maximum of 2 per turn (until full standard hit points is reached.)

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