Base Class: Sorcerer
These Sorcerers gain their power from the Nine Hells. Whether through powerful demons, devils, or even the archdevils themselves, Demonic Sorcerers are a true terror in the world of spellcasters, capable of empowering their spells with infernal magic.
Most of these Sorcerers feel they’ve been cursed with the power they wield. Others embrace the dark magic, and seek to better understand it, so they can better control it.
Level 3: Demon Aspect
When you activate Innate Sorcery, demonic features spring forth in you. You gain the following benefits while your Innate Sorcery is active:
Devil’s Sight. You gain Darkvision with a range of 60 feet, or another 60 feet if you already have it. You can also see through Darkness created by magical means—such as with the Darkness spell.
Infernal Potency. You can add your Charisma modifier to the total damage of your Sorcerer spells.
Infernal Protection. Your AC increases by 1 for the duration.
Level 3: Demonic Spells
When you reach a Sorcerer level specified in the Demonic Spells table, you thereafter always have the listed spells prepared.
| SORCERER LEVEL | SPELLS |
|---|---|
| 3 | Bane, Darkness, Hellish Rebuke, Scorching Ray |
| 5 | Bestow Curse, Tongues |
| 7 | Banishment, Fire Shield |
| 9 | Dominate Person, Immolation |
Level 6: Infernal Acuity
You have Advantage on Intelligence (Investigation) and Wisdom (Insight) checks.
You also gain proficiency in one of the following skills: Deception, Intimidation, or Persuasion. If you are already proficiency in the chosen skill, you have Expertise in that skill.
Infernal Acuity: Deception
You gain proficiency in Deception.
Infernal Acuity: Expertise
You gain Expertise in either Deception, Intimidation, or Persuasion if you were proficient in the skill beforehand.
Infernal Acuity: Intimidation
You gain proficiency in Intimidation.
Infernal Acuity: Persuasion
You gain proficiency in Persuasion.
Level 14: Hellish Resilience
Choose two of the following damage types: Acid, Cold, Fire, Lightning, and Poison. You have Resistance to those damage types.
In addition, you can add your Charisma modifier to any saving throws you make to avoid or end the Charmed or Poisoned conditions.
Hellish Resilience: Acid
Your demonic blood grants you Resistance to Acid damage.
Hellish Resilience: Cold
Your demonic blood grants you Resistance to Cold damage.
Hellish Resilience: Fire
Your demonic blood grants you Resistance to Fire damage.
Hellish Resilience: Lightning
Your demonic blood grants you Resistance to Lightning damage.
Hellish Resilience: Poison
Your demonic blood grants you Resistance to Poison damage.
Level 18: Power of the Hells
Your demonic blood awakens. You gain one extra use of your Innate Sorcery feature.
In addition, while your Innate Sorcery is active, you gain the following benefits:
Hellish Power. Whenever you deal damage with a Sorcerer spell, you can spend 1-5 Sorcery Points to roll the same number of d8s. You add the result to the total damage you deal with the spell (you choose which damage type if there’s more than one).
Improved Infernal Protection. Your AC increases by 2 and you have Immunity to the Charmed and Frightened conditions.
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