Monk
Base Class: Monk

You have unlocked your full physical potential. Maybe because you became a super soldier. Or a Power Ranger. Or you just got good. Either way, you lost your sh*t and can become an absolute beast on the battlefield by rivaling barbarians for “who can piss me off the fastest” award. Because sometimes, there is really no more point in holding back and you just have to give the enemy total hell in order to finally beat them into submission. But you probably already crossed moral boundaries a long time ago right? So get serious and start punching with nothing holding you back anymore.

Level 3: Full Force

3rd-level Warrior of Absurd Strength feature

At the start of your turn, you can give yourself the following benefits (no action). These benefits last for 1 minute or until you are Incapacitated or lose Concentration. Once you use this feature, you cannot use it again until you finish a Short or Long rest unless you spend 1 Focus point to use it again.

Full Force (Active)

Gymnast. You have Advantage on Athletics and Acrobatics checks.

Grit. At the start of your turns, you gain Temporary Hit Points equal to one roll of your Martial Arts Die.

Power Attack. Once per turn, you can deal an extra 1d6 damage when you hit with an attack roll. This extra damage increases by an additional 1d6 at 10th, and 17th level in this class. In addition, you can spend Hit Point Dice to add another d6 for every 1 Hit Point Die spent, to a maximum number equal to your Wisdom modifier.

Level 6: Enhanced Body

6th-level Warrior of Absurd Strength feature

Your body has transformed from having broken your physical limits. You gain the following benefits.

Cross Country. Righting yourself to end the Prone condition costs no movement and you gain a Swimming and Climbing speed equal to your Walking speed.

Jump Up. Once on your turns, you can jump without a running start up to a distance equal to your Unarmored Movement Speed.

Full Might. You can carry, push, drag, and lift three times as much weight as normal.

Level 11: Physical Exaltation

11th-level Warrior of Absurd Strength feature

Your mind has become extremely well adept at combat analysis. While your Full Force feature is active, you gain the additional following features.

Full Force (Exalted)

Analytical Push. You can add your Wisdom modifier to your weapon attack rolls or Unarmed Strikes. On a hit, you can push the target 10 feet away.

Overpower. When you use your Power Attack ability from your Full Force feature, you can roll 2d6 instead of 1d6 for every Hit Point Die you spend.

Level 17: Herculean Overthrow

17th-level Warrior of Absurd Strength feature

You can invigorate your attacks with incredible resolve. You gain the following features.

Ambitious Toss. You can attempt to Grapple creatures that are Gargantuan or smaller. As an action you can move a creature a number of feet equal to one roll of your Martial Arts die times 5 onto a liquid or surface that is an unoccupied space, provided it is Grappled by you or is a willing creature.

Exposure. Creatures have Advantage on attack rolls against targets Grappled by you.

Breakthrough. When you hit an object with an attack roll, the damage against it is doubled. In addition, you can forgo your Unarmed Strikes on your turn to cause the ground within a 10 foot radius to become Difficult Terrain.

Warrior Of Absurd Strength Image

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