Base Class: Paladin
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Body is Temple: Maintain physical and spiritual purity. Strengthen the body to channel divine will.
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Speak Through Action: Let your fists do the talking. Words have power, but justice is action.
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Righteous Might: Use force not for cruelty, but to dismantle evil and protect the helpless.
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No Chains, No Lies: Reject tyranny and falsehoods. Your body bows to no darkness.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Conquest Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Conquest Spells
| Paladin Level | Spells |
|---|---|
| 3rd | thunderwave, sanctuary |
| 5th | shatter, spiritual weapon |
| 9th | beacon of hope, wind wall |
| 13th | freedom of movement, fire shield |
| 17th | flame strike, wall of force |
Level 3: Channel Divinity
Starting at 3rd level, you can use your Channel Divinity to amplify your presence with divine authority.
As an action, your voice echoes divine will for 10 minutes:
- Your voice carries 300 feet, and creatures that hear you understand your words, regardless of language (as comprehend languages).
- You gain advantage on Charisma (Persuasion and Intimidation) checks.
- Fiends and Undead within 30 feet must make a Wisdom saving throw or be frightened of you until the end of your next turn (DC = 8 + your proficiency bonus + your Charisma modifier).
Level 7: Aura of Enlightened Fist
Starting at level 7, while you are not wielding a weapon or shield, you and friendly creatures within 10 feet of you gain:
-Your unarmed strikes deal +2 radiant damage.
-Advantage on saving throws for being knocked prone.
-When a creature within your aura uses an unarmed strike or natural weapon, it is treated as magical for overcoming resistance.
-At 18th level, this aura expands to 30 feet.
Level 15: Scornful Rebuke
starting at level 15, your defensive reflexes become infused with divine precision.
-When a creature within 5 feet of you hits you with a melee attack, you can use your reaction to block and counter.
-Reduce the damage by 1d10 + your Strength or Dexterity modifier + your paladin level.
-If the damage is reduced to 0, you may make an unarmed strike against the attacker. On a hit, it deals an extra 2d8 radiant damage.
You can use this feature a number of times equal to your Charisma modifier (minimum once), regaining all uses on a long rest.
Level 3: Unarmed Warrior
At 3rd level, you gain proficiency with unarmed strikes if you don’t already have it.
-Your unarmed strikes count as melee weapon attacks and deal 1d6 + your Strength modifier bludgeoning damage.
-Your unarmed strikes count as magical for overcoming resistance.
-You can use Divine Smite with unarmed strikes.
Level 3: Radiant Blast
Also at 3rd level, you can expend a spell slot as a bonus action to summon your holy symbol (you determine its appearance) and blast it forward.
-The blast originates from you in a 10-foot wide, 20-foot long line.
-Each creature in the area must make a Dexterity saving throw (DC = 8 + proficiency bonus + Charisma modifier).
-On a failed save, a creature takes 2d8 radiant damage for a 1st-level spell slot, plus 1d8 per level above 1st; half on a success.
-The damage increases by 1d8 if the target is a Fiend or Undead.
Level 20: Avatar of Radiant Fury
At 20th level, you can become a radiant vessel of divine justice. As an action, you gain the following benefits for 1 minute:
-Your unarmed strikes deal an additional 1d8 radiant damage.
-You can use Radiant Blast once per turn without expending a spell slot.
-You gain a flying speed of 30 feet.
-When you hit a creature with an unarmed strike, it must succeed on a Strength saving throw or be pushed 10 feet and knocked prone.
You may use this feature once per long rest.
Previous Versions
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5/30/2025 8:01:33 PM
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