Rogue
Base Class: Rogue

a rouge able to wager money on strikes as well as convert their winning into power behind their strikes, for the gambler money isn’t only the ends but the means as well.

Wager

As a bonus action bet any amount of gold you have on your next hit. If you land a critical hit it is quadrupled. If you hit it is doubled, if you don’t hit it is halved, if you critical fail it is lost.

Up the Ante

Twice per short rest you can up the ante. This causes natural 18’s and 19’s to be critical hits and natural 2’s and 3’s be critical failures. Until the beginning of your next turn any attacks made by you or on you have this effect.

Lucky Dodge

You can expend a reaction to completely avoid any ranged attack provided there is at least 5ft of free space of any direction and you haven’t moved this turn. Additionally any attack while you are prone has disadvantage and ranged attacks cannot target you.

Replaces Uncanny Dodge

Gamblers Luck

Three times per short rest if you fail an ability check roll 1d4 and add that to the total roll.

Against All Odds

If your target currently has more hit points than you, add 2d6 to your attack damage. Additionally any attack done against you does 1d4 less damage.

Luckiest Strike

Every rolled critical hit guarantees an additional turn of critical damage. This damage does not count as a critical hit. Additionally gain the “Coinflip” ability.

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