Base Class: Paladin
As a Paladin of Death you swear to keep the balance and act as judge, jury and, executioner as to who deserves death and who must keep living. You may not decide where a mortal soul but you believe that it is well within your rights to decide when they should face the gods. You do not necessarily believe that everyone should die but that everyone must at the right time and that you are the avatar to enact the will of the gods.
Profanities
When you take this oath at 3rd level, you gain a number of the following Profanities equal to 1 + your Charisma modifier:
Aura Of The Damned
Deathly Glamour
Grave Armor
Soulflay
Soulreaver
Terrorize
Bound Weapon
At 3rd level, you learn a ritual that creates a magical, living bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence as you, you can summon that weapon as a bonus action on your turn, causing it to instantly materialize in your hand, unless it is held by a greater power. In addition, you may also absorb its physical form within your very being, which may act as an effective storage place. You can have up to two bonded weapons, but can summon only one at a time with your bonus action. If you attempt to bond with a third weapon, you must break the bond with one of the other two. You gain a +1 bonus to all attack and damage rolls with your bound weapon.
Eatherfloat
You hover a few inches from the ground. You do not trigger pressure plates or the like; you can cross liquid surfaces if they are still; and you descend to the ground harmlessly as if under the effect of the 'Feather Fall' spell.
Siphoning Soul
At 7th level, you learn to control the balance of life and death within yourself. When you kill a creature, you gain temporary hit points equal to your Charisma modifier. Your current value is also affected by this. These bonus hit points expire after 10 minutes or when you are no longer in combat, whichever comes first, and you take damage equal to how many temporary hit points you lost.
Shadow Meld
At 10th level, as an action you may teleport to a point you can see within 60 feet if you and that point are both in darkness. You may also take one other creature with you. If the creature is not willing, it must succeed on a Dexterity saving throw to evade you. DC being 8 + your Charisma modifier + your Proficiency Bonus. Additionally, you gain resistance to necrotic damage while you have a profanity active.
Death's Embrace
At 15th level you have come to know that even to the strongest, Death is inevitable. If damage reduces you to 0 hit points and doesn't kill you out right, you may make a Constitution saving throw with a DC equal to the damage done. On a success, you drop to 1 hit point instead. You may use this ability once per long rest.
Revenant
At 20th level, you fully assume to the mantle of Servant of Death; you no longer require food, water, or sleep. You may still gain the benefits of a long rest if you spend 8 hours undertaking light activities such as reading or keeping watch. Additionally, when a friendly creature within 30 feet of you is knocked unconscious and not outright killed, it can choose for it to drop to 1 hit point instead, and gain temporary hit points equal to your Paladin level + your Constitution modifier (a minimum of 1).You must finish a Long rest before this feature may be used again.
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