Base Class: Monk
This powerful warrior specialises in AOE and stuns which makes it super powerful
Level 3: level 3: Kick
Kick: Make a DC 5 dexerity saving throw. On successful saves you do 1 extra attack and your first attack does 1d8 if your martial die is 1d6, 1d12 if it is 1d8 and 1d20 if it is 1d12 it has 5ft reach too. On failed save you take 1d4 damage and fall to prone. you can't uses this ability till your next turn or if you have prone.
level:6 Spin n' Smash
Spin n' Smash: You may expend 1 focus point if you do you spin on your head and spin your legs around in a circle this has reach of 10ft any creature in this radius has to make a DC 15 saving throw on failed save the target takes 1d12 damage and is stunned. On sucsessful save they take half as much damage and are proned. Either way they are knocked 20ft in any direction you choose away from you.
Level 11: level:11 Stomping Quake
Stomping Quake: You may jump as high as 50ft and not take fall damage if you jump any higher you take damage. In addition you may expend a focus point and when you fall anything on the ground within 30ft takes 1d12 damage and is stunned for 3 rounds. You have to jump from 30ft high to use this and you can't use it again until you take a long rest
level:17 Kick Block
You may expend 3 focus points to block and fully reverse and double any bluedeoning, piercing and slashing damge. Acid, cold, fire, lightning and thunder can be reversed in the same way but cost 5 focus points.
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