Wizard
Base Class: Wizard

Some enter their higher education already knowing exactly what they want to do. They know they are born to throw fireballs, ward allies, dance with a blade, commune with nature, channel the divine powers of gods... and as such, complete their studies with ease.

 

And then, there are the majority of students who enter with no idea what they are doing, simply trying to survive to their finals.

 

You are in the majority.

I have a test in which class?!

Every day brings new experiences, new challenges, and, of course, another test you forgot about.

Starting at level 3, when you finish a long rest, roll a 1d10. Depending on what you roll, prepare 2 spells from that class' spell list for which you have the spell slots available to cast, up to 5th level. These count as wizard spells for you and do not count against the maximum amount of spells you can prepare. These spells are prepared until your next long rest.

The amount of spells you can prepare this way increases to 4 spells at level 5, and 6 spells at level 9.

Class
Number Rolled on d10
Artificer 1
Bard 2
Cleric 3
Druid 4
Paladin 5
Ranger 6
Sorcerer 7
Warlock 8
Wizard 9
Mix and Match from any spell list. 10

 

Can I have an Extension Please?

Despite not being well versed in one particular field of study, you have developed a knack for talking your way out of deadlines and unpleasant encounters.

As such, starting at level 3, you can add your Intelligence Modifier to all Charisma (Persuasion) and Charisma (Deception) checks to help you bullshit through life (eg. to help you get out of tests due to the fact that your third grandma died).

WizGPT

Starting at Level 6, you have figured out how to get multiple free subscriptions to WizGPT to help you with AI Spellcasting.

When you finish a Long Rest, you may choose one spell that you know. Expend a Spell Slot equal to it's level, minus 1. WizGPT helps you generate a very functional spell scroll, quick as a flash, that only you can use. These spell scrolls lose their magic when you take a long rest, as your current free trial has expired.

When you cast a spell from a spell scroll that WizGPT generated, it's effects are unpredictable. Roll 1d6. If you roll lower or equal to the level of the spell you are trying to cast from the scroll, roll on the Mizzium Apparatus table for that spells level (if higher than 5, use the level 5 table). You cast the rolled spell on the same targets instead.

At level 11, you may create 2 spell scrolls at the end of a long rest, and use a 1d10 instead of a 1d6. At level 17, you may create 3 spell scrolls, and use a 1d12 instead of a 1d10.

Oh that's due TODAY?!

It seems your magical notifications are constantly on the fritz, as they never seem to remind you of your assignments in a timely manner.

Thankfully, by level 10, you have adapted to this by forcing yourself to work as such a pace that burnout is practically assured. At the end of your turn, you may decide to cast a spell with a casting time with an action or bonus action without using a spell slot (no action required). If you do, gain a level of exhaustion. If you do this, on your next turn you must immediately expend your action and an appropriate spell slot for the spell cast, without any effect. If you are unable to expend the required spell slot, you lose the ability to cast spells until you finish a long rest, and your intelligence drops to 4. Once you use this feature, you cannot use this feature again until you end your turn without casting a spell.

The Finals

This is it. The week of final exams. You should have planned all year for it. But instead, you spent your time drinking, having panic attacks, and perhaps many a romantic (or self-romantic) night. As such, you are far from prepared.

But starting at level 14, you have learned how to wing it.

Once per Long Rest, at the start of your turn (no action required), you can realize it is Finals Week. Ghostly Professors swarm around you, judging each and every spell you cast. 

During Finals Week, whenever you would cast a spell using an Action or a Bonus Action, roll a 1d10. You must then cast a leveled spell of your choice from that class' spell list using the casting time you chose (it counts as a Wizard Spell for you), expending Spell Slots as appropriate. After you do so, your intelligence drops by 3 points until your next Long Rest. This does not apply to spells cast from items. If you are unable to cast a spell from that class for whatever reason after rolling it, you fail your finals. 

Additionally, after each spell cast this way, roll a 1d10 and add the level of the cast spell to it. That is your grade for that spell cast. (Optional Rule: If you DM would like to do so, they can chose to set the dice to a 10 if the spell cast was quite impactful, or a 1 if it was an awful choice of spell for the situation.) If your grade meets or exceeds the minimum passing grade for that class, you pass the class and this effect continues. Otherwise, you fail the test and Finals Week ends.

If you pass 4 Final Tests, you pass your Final Exams for this term and you begin to party like their is no tomorrow. For the next minute, you may chug a bottle of beer as a bonus action each turn. Doing so reduces your Intelligence Score by 2 (to a minimum of 4). You may also use your action each turn to throw a magic bottle at a creature within 60 ft. of you - this is a ranged spell attack that deals 2d8 magical bludgeoning damage plus 2d8 magical piercing damage. This attack has a bonus of your proficiency bonus + 3 + Your Intelligence Modifier multiplied by -1 to it's attack roll. When this attack lands, you may spend a Spell Slot to increase the damage by 1d8 magical bludgeoning and 1d8 magical piercing damage for each level of the Spell Slot spent. 

If you fail a Final Exam, you gain 3 levels of exhaustion. Additionally, you cannot use this feature again until you pay 2000 GP and spend 8 hours doing make-up classes to be allowed to reattempt your final exams. 

Class Number Rolled on d10
Grade Required to Pass
Artificer 1 8
Bard 2 10
Cleric 3 10
Druid 4 10
Paladin 5 8
Ranger 6 8
Sorcerer 7 10
Warlock 8 10
Wizard 9 10
Every Spell List 10 12

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