Base Class: Warlock
Elder Dragon Patron
You select a type of elder dragon from the following table. The color of your dragon patron, and it's corresponding damage type, determines the benefits of several pact features and invocations available to you through this subclass. The types of Dragon Patrons are:
|
Dragon |
Damage Type |
|
White |
Cold |
|
Blue |
Lightning |
|
Black |
Acid |
|
Red |
Fire |
|
Green |
Poison |
|
Copper |
Acid |
|
Bronze |
Lightning |
|
Brass |
Fire |
|
Silver |
Cold |
|
Gold |
Fire |
Expanded Spell List
The Elder Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Elder Dragon Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
|
|
2nd |
|
|
3rd |
|
|
4th |
|
|
5th |
Draconic Invocation
Your patron bestows you unique abilities relating to it's draconic nature. You have access to new eldritch invocations specific to your patron. You must still meet the prerequisites in order to select these invocations.
Blessing of Bahamut
Prerequisite: Patron must be a metallic dragon
You can cast the bless spell once per short rest, without expanding a spell slot
Tiamat's Favor
Prerequisite: Patron must be a chromatic dragon
You can cast chaos bolt once per short rest, without expanding a spell slot
Dragon's Blood
Prerequisite: 1st level
your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Dragon's Sight
Prerequisite: 12th level
You gain truesight up to 60ft.
Dragon's Claw
Prerequisite: Str 12
Your hands become covered with scales and sprout razor sharp claws. You gain proficiency with unarmed attacks and your hands transform into claws that deal 1d4 + Strength slashing damage on a successful.
Dragon Fang
Prerequisite: level 6, Dragon's Claw
Your face begins to elongate into a snout filled with rows of razor sharp teeth. When you successfully hit with a melee attack you may use your reaction to make a bite attack against that same creature, dealing 1d6 + Strength piercing damage on a successful hit. You may include your proficiency bonus on the attack roll with this attack.
Tail of the Dragon
Prerequisite: Level 12, Dragon Fang, Dragon's Claw
You sprout a tail that is proportional to your character's body (no longer than 1/3 your total height). As when you take the attack action and succeed with a melee attack you may use you bonus action to make a tail attack against that same creature, dealing 1d8 + Strength bludgeoning damage on a successful hit. You may include your proficiency bonus on the attack roll with this attack. Attacks made with this ability, or any prerequisite abilities, are considered magical for the purpose of overcoming resistances.
Dragon Fire
Prerequisite: Level 5, Patron must be a Red, Gold, or Brass dragon
You can cast burning hands, once per short rest, without expending a spell slot.
Dragon of the Lake
Prerequisite: Level 6, Patron must be a Green Dragon
You are able to breathe underwater and your swim speed is equal to your walking speed.
Draconic Resilience
Starting at 6th level parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 12 + your Dexterity modifier + your Charisma modifier. Additionally you gain resistance to the damage type associated with the color of your Elder Dragon your patron. You still benefit from these effects while wielding a shield.
Elemental Influence
Starting at 10th level whenever you cast a spell that deals damage of the type associated with the color of your Elder Dragon Patron, you can add your Charisma modifier to the damage of that spell. Spells you cast ignore resistance to damage of the type associated with the color of your Elder Dragon Patron.
Draconic Presence
Starting at 14th level you can channel the aspect of your patron to manifest in a physical form. As an action your sprout leathery draconic wings from your back. These wings have a flying speed equal to your walking speed. Your transformation lasts for 1 minute or until you end it with a bonus action. When you transform, hostile creatures within 30 feet of you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you for 1 minute. A creature can repeat the saving throw at the end of each of its turns or when damaged, ending the effect on itself on a success. If a creature’s saving is successful or the effect ends for it, the creature is immune to your Draconic Presence for the next 24 hours.
Comments