Base Class: Wizard
The Displacer is the master of space and appearance. Like the Displacer beast, they have the ability to appear and cast spells in other places without moving their true self. These skills allow them to cast spells on other creatures as though those creatures were themselves, appear to be in other places, and cast spells wider and farther than any other wizard.
Emanation Savant
Beginning at Level 2 when you select this class. The time and gold you spend to copy spells that have a range of self or touch into your spell book is halved.
Spell Impersonator
Starting at 2nd level when you choose this class, you may cast spells with a range of self on allies you can see within 60 ft. These spells function as though the ally had cast it on themselves, but use your spellcasting modifier and spell save DC where applicable. If the spell requires concentration, you choose whether you maintain the concentration or your ally does. The ally takes on your appearance for the duration of the spell.
Omnipresent Touch
Starting at Level 6, you may cast spells with a range of touch targeting creatures that are within reach of an ally.
Spell Usurper
Starting at Level 6, you may cast spells with a range of self on a hostile creature you can see within 60 ft. The spell now requires an Intelligence Saving Throw equal to your spell save DC. The creature can choose to fail the save without making a roll. If the spell requires concentration, you must maintain that concentration. You may use this feature a number of times equal to your intelligence modifier and regain all uses after a long rest.
Starting at level 10, you may extend an additional use of this feature to give the target disadvantage on the Saving Throw.
Starting at Level 14, uses reset after a short rest.
Aura Caster
Starting at Level 10, you gain the ability to cast certain emanation spells from outside the wizard spell list. These spells must be cast on an ally using this subclass's Spell Impersonator feature. You can use this ability once and regain all uses after a long rest. Spirit Guardians
Impossible Reach
Starting at 14th Level, you have learned to warp space so that distances change. You may double the range for all spells you cast that have a range or 5 ft or greater.
You may increase the size up to twice its normal value of any spell that has an area of effect that is a sphere, cylinder, cube, or cone. You may increase the length of linear area of effect up to 4 times the original value, or you may increase the width and length both up to double the original value.
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