Base Class: Warlock
Your patron is not an individual, but a sprawling extraplanar **corporate entity** — a malevolent law firm, infernal conglomerate, or sinister startup with a glowing sigil for a logo. As you grow in power, you rise through its ranks, from coffee-fetching intern to middle management, and eventually take over the boardroom.
You don’t sell your soul. You outsource it — with performance bonuses.
Level 3: Corporate Familiar
As a bonus action, you summon a spectral Intern (lasts 1 minute or until reduced to 0 HP):
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AC = 10 + your Charisma modifier
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HP = your warlock level
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Speed = 30 ft.
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On its turn, the intern takes the Help action unless you use a bonus action to command it (Dash, Disengage, or Deliver Coffee).
Deliver Coffee (Recharge 5–6): The intern flings a boiling cup of arcane brew. A target within 30 feet must make a Dexterity saving throw (DC = your spell save DC) or take 2d6 fire damage (half on success).
Level 3: Corporate Spells
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Fiend Spells table, you thereafter always have the listed spells prepared.
| Warlock Level | Spells |
|---|---|
| 3 | Distort Value, Command, Hellish Rebuke, Suggestion |
| 5 | Fireball, Antagonize |
| 7 | Dominate Person, Passwall |
| 9 | Geas, Insect Plague |
Level 6: Middle Management
Delegation.
Once per short rest, you may have your intern cast a spell of 1st level or higher that you cast. You expend the spell slot, but the intern becomes the origin point and vanishes after casting it. You don't need to provide components.
Motivational Threats.
When a creature within 30 ft. fails a saving throw, you may use your reaction to deal psychic damage equal to your warlock level + Charisma modifier.
Uses = Charisma modifier (min 1); refresh on long rest.
Level 10: Executive Perks
Corporate Synergy.
When you cast a spell using a warlock spell slot, you can choose one of the following synergies:
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Brand Amplification – Double the spell’s range.
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Market Domination – First saving throw vs. the spell is made with disadvantage.
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Quarterly Gains – You gain +2 AC until the start of your next turn.
Uses = proficiency bonus per long rest.
Promote Intern.
Your intern becomes a Junior Associate:
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Resistance to nonmagical damage
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Deliver Coffee damage becomes 4d6 fire
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Gains Assist Me action: You gain temp HP = 1d6 + Charisma modifier (once per turn)
Level 14: Hostile Takeover
Take Credit.
When a creature within 60 ft. uses a spell, class feature, or legendary action, use your reaction to:
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Cast a cantrip
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Gain temp HP = your warlock level
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Force the creature to make a Charisma saving throw. On failure, they have disadvantage on their next attack roll or ability check.
Uses = 1 per short rest.
CEO
You are now the patron.
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Telepathy with all creatures you’ve contracted (no range limit)
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Summon up to 3 Interns, each can cast your warlock cantrips
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Once per long rest, declare a Boardroom Apocalypse (1 min duration):
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All warlock spells cast as if 1 level higher
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Enemies within 30 ft. must save vs. Frightened at the start of their turn (Wis save)
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You may cast one spell as a bonus action each turn
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