Base Class: Wizard
Focusing on the manipulation of time, those who follow the Chronurgy tradition learn to alter the pace of reality to their liking. Using the ramping of anticipatory dunamis energy, these mages can bend the flow of time as adroitly as a skilled musician plays an instrument, lending themselves and their allies an advantage in the blink of an eye.
Level 3: Chronal Shift
You can magically exert limited control over the flow of time around a creature. As a reaction, after you or a creature you can see within 30 feet of you makes a d20 check, you can force the creature to roll another d20 with either Advantage or Disadvantage. You make this decision after you see whether the roll succeeds or fails.
You can use this ability a number of times equal to your Intelligence modifier, and you regain any expended uses when you finish a long rest.
Level 3: Temporal Awareness
You can add your Intelligence modifier to your initiative rolls.
Level 6: Momentary Stasis
As an action, You alter time around a Large or smaller creature you can see within 60 feet. The target must succeed on a Constitution saving throw or be incapacitated and have a speed of 0 until the end of your next turn.
You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Level 10: Arcane Abeyance
When you cast a spell using a spell slot of 4th level or lower, you can condense the spell’s magic into a mote. The spell is frozen in time at the moment of casting and held within a gray bead for 1 hour. This bead is a Tiny object with AC 15 and 1 hit point, and it is immune to poison and psychic damage. When the duration ends, or if the bead is destroyed, it vanishes in a flash of light, and the spell is lost.
A creature holding the bead can use its action to release the spell within, whereupon the bead disappears. The spell uses your spell attack bonus and save DC, and the spell treats the creature who released it as the caster for all other purposes.
Once you create a bead with this feature, you can’t do so again until you finish a short or long rest.
Level 14: Convergent Future
You can peer through possible futures and magically pull one of them into events around you, ensuring a particular outcome. When you or a creature you can see within 60 feet of you makes an d20 check, you can use your reaction to ignore the die roll and can have the creature automatically succeed or fail instead.
When you use this feature, you gain one level of exhaustion. Only by finishing a long rest can you remove a level of exhaustion gained in this way.
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