Base Class: Paladin
Oath
Before the light of Elysia and the strength of Her Sacred Light, I swear this oath. May my heart remain steadfast, my blade true, and my soul unyielding in the face of injustice. I vow to shield the innocent and stand against the wicked, that no harm may go unanswered and no suffering unavenged. I vow to wield my fury as a tempered flame, a tool of justice, not of reckless anger. I vow to strike down those who bring needless suffering, and to rebuild where my wrath has torn. I vow to honor the sacred power of compassion, to nurture and to defend the strength of Elysia in all its forms. I vow to bring solace to the wounded and the weary, even as I bring retribution to the cruel. May She guide my hand and my heart, and may Her divine purpose flow through me. In Elysia's name, I swear to be both shield and sword, bringing vengeance to those who would defile her gifts.
Tenets of Sacred Vengeance
Paladins swearing this oath follow a code that balances compassion with divine retribution:
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Defend the Vulnerable: Stand as a shield for the weak, the wounded, and the downtrodden. Your vengeance is not for yourself but for those who cannot defend themselves.
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Purge Cruelty: Those who bring suffering, oppression, or needless pain must face the consequences of their actions. You are the hand that balances the scales.
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Channel Your Anger: Your wrath is a tool, not a master. Temper your vengeance with wisdom, ensuring justice, not blind rage.
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Heal After Destruction: After you have struck down the wicked, it is your duty to rebuild and bring comfort to those left behind.
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Honor the Sacred Feminine: Uphold the principles of nurturing care, creation, and the strength found in empathy. Recognize the divine power of femininity in all its forms.
Level 3: Oath of Sacred Vengence
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Sacred Vengence Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | Sanctuary, Wrathful Smite |
| 5 | Lesser Restoration, Hold Person |
| 9 | Beacon of Hope, Spirit Guardians |
| 13 | Freedom of Movement, Guardian of Faith |
| 17 | Flame Strike, Mass Cure Wounds |
Level 3: Radiant Retribution
As an Attack action, you can invoke the divine fury of your goddess. Choose a creature within 30 feet that has harmed an innocent or ally within the last minute. It must make a Wisdom saving throw. On a failure, it is blinded for 1 minute and takes radiant damage equal to your paladin level. On a success, it takes half damage and is not blinded.
You can end this effect early (no action required).
One use per short rest
Level 7: Aura of Restoration
7th level, you emit a soothing aura of divine healing while in combat. Whenever an ally within 10 feet takes damage, they gain temporary hit points equal to your Charisma modifier. Additionally, when you use Lay on Hands, you can choose one ally within your aura to gain the same amount of healing.
At 18th level, the range of this aura increases to 30 feet.
Level 15: Unyielding Protector
At 15th level, you cannot be frightened or charmed by creatures with evil intent. Additionally, when an ally within 10 feet of you is targeted by an attack, you can use your reaction to impose disadvantage on the attack roll.
Level 20: Avatar of Sacred Wrath
At 20th level, you can become an avatar of your goddess’s vengeance. As an action, you gain the following benefits for 1 minute:
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You emit an aura of radiant power within 30 feet. Enemies in the aura take radiant damage equal to your Charisma modifier at the start of their turn.
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Your weapon attacks deal an additional 1d10 radiant damage, and your strikes ignore resistance to radiant damage.
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You gain the effects of the Healing Spirit spell (as if cast at 4th level), centered on you.
Once you use this feature, you cannot do so again until you finish a long rest.
Previous Versions
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